Moderated Environment (+m) question
Posted: Mon Nov 17, 2008 11:03 am
Hi,
I'm running Unreal 3.2.7/Anope 1.8.0-rc1 on Microsoft Windows Server 2003 OS for about a year now and I have some questions about a specific problem I'm in now.
I host and maintain an official website for an artist and Christmas is coming, so that artist wants to schedule a live chat event on Christmas day. I'm preparing that chat event now, it will be held on the IRC channel and I'm expecting 50 to 100 people at least that night. Experience tells me that I can put the channel in moderated mode (+m), but I can't capture people's messages sent to the channel, so I can't really control the environment, unless I voice people, but that's not an option, because the event is Question and Reply based, not Multiple questions and reply, if you get what I mean.
On a previous chat system that I have used (not irc), when you put the chat in moderated mode all messages sent to the chat by regular users are saved first in a list and it's up to the operator which message can be sent to the public chat for everyone to see.
I was wondering if there is such a feature on Unreal that does the same or something similar (I reckon it will probably be a module of some kind). I was first thinking of programming my bot to send private message he receives to me, but then people will have to type /msg botname folowed by the message. Some people are leeks in this and just don't know how to do that, so that no option either.
(In reference t this post: http://forums.unrealircd.com/viewtopic. ... ted#p17145)
For some reason I can't change the channel mode to +mu, it sets the m flag, but not the u.
Another question is that on that same night, when the artist comes on, I don't want him to get bombarded with loads of private messages, So I wish to disable private messages sent to that users. I read through the Unreal docs, and it says something about user mode +d and +R; I'm just confirming those modes really work, I haven't actually tested it yet.
Any help will be much appreciated, thanks,
Steve.
I'm running Unreal 3.2.7/Anope 1.8.0-rc1 on Microsoft Windows Server 2003 OS for about a year now and I have some questions about a specific problem I'm in now.
I host and maintain an official website for an artist and Christmas is coming, so that artist wants to schedule a live chat event on Christmas day. I'm preparing that chat event now, it will be held on the IRC channel and I'm expecting 50 to 100 people at least that night. Experience tells me that I can put the channel in moderated mode (+m), but I can't capture people's messages sent to the channel, so I can't really control the environment, unless I voice people, but that's not an option, because the event is Question and Reply based, not Multiple questions and reply, if you get what I mean.
On a previous chat system that I have used (not irc), when you put the chat in moderated mode all messages sent to the chat by regular users are saved first in a list and it's up to the operator which message can be sent to the public chat for everyone to see.
I was wondering if there is such a feature on Unreal that does the same or something similar (I reckon it will probably be a module of some kind). I was first thinking of programming my bot to send private message he receives to me, but then people will have to type /msg botname folowed by the message. Some people are leeks in this and just don't know how to do that, so that no option either.
(In reference t this post: http://forums.unrealircd.com/viewtopic. ... ted#p17145)
For some reason I can't change the channel mode to +mu, it sets the m flag, but not the u.
Another question is that on that same night, when the artist comes on, I don't want him to get bombarded with loads of private messages, So I wish to disable private messages sent to that users. I read through the Unreal docs, and it says something about user mode +d and +R; I'm just confirming those modes really work, I haven't actually tested it yet.
Any help will be much appreciated, thanks,
Steve.