Page 1 of 1
Warning Possible desynch
Posted: Fri Jan 30, 2009 10:02 am
by MaQsemos
how can I delete messages from the server alerts
(.. Warning! Possible desynch: SJOIN for channel #salon has a fishy timestamp (2) ..)
Re: Warning Possible desynch
Posted: Fri Jan 30, 2009 11:42 am
by Casper
To make sure the time on all servers are the same (install a NTP client

)
Re: Warning Possible desynch
Posted: Fri Jan 30, 2009 12:40 pm
by MaQsemos
is done
@Serveur Notices � c.3 - *** Server=c.3 TStime=1233318729 time()=1233318729 TSoffset=0 � 13:32:00 le 30/01/2009
@Serveur Notices � c.2 - *** Server=c.2 TStime=1233318729 time()=1233318729 TSoffset=0 � 13:32:00 le 30/01/2009
@Serveur Notices � 4.c - *** Server=4.c TStime=1233318729 time()=1233318729 TSoffset=0 � 13:32:00 le 30/01/2009
@Serveur Notices � 5.c - *** Server=5.c TStime=1233318729 time()=1233318729 TSoffset=0 � 13:32:00 le 30/01/2009
@Serveur Notices � 2.c - *** Server=2.c TStime=1233318730 time()=1233318730 TSoffset=0 � 13:32:00 le 30/01/2009
i thank in other problem !
Re: Warning Possible desynch
Posted: Fri Jan 30, 2009 1:28 pm
by Casper
After some Googling:
In older Unreal versions (3.2.2 and earlier) this happened after a while after an oper used /SAMODE with certain parameters, this has been fixed in 3.2.3.
If you still get this problem and all your servers are running Unreal3.2.3 then there are still a few posibilities:
- a protocol error, by for example weird services.
- memory corruption
The only solution for it is to recreate the channel. So: let everyone leave the channel and after everyone has done that, join again.
Re: Warning Possible desynch
Posted: Fri Jan 30, 2009 2:08 pm
by MaQsemos
Even this solution I was testing ( solution to recreate the channel )
and always the same problem

Re: Warning Possible desynch
Posted: Sat Jan 31, 2009 11:42 am
by Syzop
What UnrealIRCd version are you on (and is it the same on all servers or do some run older versions)?
And what services package are you using?
Re: Warning Possible desynch
Posted: Mon Feb 02, 2009 3:01 pm
by MaQsemos
yes is it the same on all servers ( Unreal3.2.7 )
and my services is : anope-1.7.19
Re: Warning Possible desynch
Posted: Mon Feb 02, 2009 3:27 pm
by Syzop
Strange. Not sure what could cause it then. Odd 3rd party modules or anope on Unreal? Bad luck? ;p
For your information, a fishy timestamp of '2', which is somewhere in 1 jan 1970, is rarely caused by incorrect time (unless your clock really was set to 1970) and almost always by an incorrect server to server protocol message (like SJOIN with a timestamp of 2)... we thought we had fixed any unreal issues related to that a few versions ago, but services might still have some bug.. however, sounds like you run a decent anope so.. I'm lost.