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listen with SSL flag enabled on a non SSL compile

Posted: Fri Sep 18, 2009 9:23 am
by one4two
I already did compile according to the FAQ. i only had to change pathes:

from: nmake -f makefile.win32 USE_SSL=1 OPENSSL_INC_DIR="c:\dev\openssl\include" OPENSSL_LIB_DIR="c:\dev\openssl\lib"

to: nmake -f makefile.win32 USE_SSL=1 OPENSSL_INC_DIR="c:\dev\openssl-0.9.8d\inc32" OPENSSL_LIB_DIR="c:\dev\openssl-0.9.8d\out32dll"

( Maybe here's the error ? )

When im executing this command everything "seems" fine, but when i start Unreal i get the message as pointed in the Topic.

Can someone please help me out of this

Re: listen with SSL flag enabled on a non SSL compile

Posted: Fri Sep 18, 2009 11:13 am
by Jobe
You need to make sure the appropriate DLL's can be found by UnrealIRCd, libeay32.dll and ssleay32.dll iirc. Eg, just copy those to the same directory as the UnrealIRCd binaries (.exe's)

Re: listen with SSL flag enabled on a non SSL compile

Posted: Fri Sep 18, 2009 11:59 am
by one4two
hmm when im doing:
nmake -f makefile.win32 USE_SSL=1 OPENSSL_INC_DIR="c:\dev\openssl\include" OPENSSL_LIB_DIR="c:\dev\openssl\lib"

i receive:

LINK : warning LNK4098: .. "LIBCMTD" conflict with another LIB; /NODEFAULTLIB: .. is used
mt -manifest WIRCD.EXE.manifest -outputresource:WIRCD.EXE;1
Microsoft (R) Manifest Tool version 5.2.3790.2076
Copyright (c) Microsoft Corporation 2005.
All rights reserved.
Standard version built