listen with SSL flag enabled on a non SSL compile
Posted: Fri Sep 18, 2009 9:23 am
I already did compile according to the FAQ. i only had to change pathes:
from: nmake -f makefile.win32 USE_SSL=1 OPENSSL_INC_DIR="c:\dev\openssl\include" OPENSSL_LIB_DIR="c:\dev\openssl\lib"
to: nmake -f makefile.win32 USE_SSL=1 OPENSSL_INC_DIR="c:\dev\openssl-0.9.8d\inc32" OPENSSL_LIB_DIR="c:\dev\openssl-0.9.8d\out32dll"
( Maybe here's the error ? )
When im executing this command everything "seems" fine, but when i start Unreal i get the message as pointed in the Topic.
Can someone please help me out of this
from: nmake -f makefile.win32 USE_SSL=1 OPENSSL_INC_DIR="c:\dev\openssl\include" OPENSSL_LIB_DIR="c:\dev\openssl\lib"
to: nmake -f makefile.win32 USE_SSL=1 OPENSSL_INC_DIR="c:\dev\openssl-0.9.8d\inc32" OPENSSL_LIB_DIR="c:\dev\openssl-0.9.8d\out32dll"
( Maybe here's the error ? )
When im executing this command everything "seems" fine, but when i start Unreal i get the message as pointed in the Topic.
Can someone please help me out of this