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Error starting Unrealircd

Posted: Thu Jul 15, 2010 8:40 am
by Serpandrew
Anyone seen this before?

Code: Select all

[error] set::hidden-server-name is missing
[error] set::hidden-server-description
[error] set::hidden-killer-string is missing
[error] set::server-list-url is missing
[error] 4 errors encountered
[error] IRCd configuration failed to pass testing
Possible error encountered (IRCd seemingly not started)

Re: Error starting Unrealircd

Posted: Thu Jul 15, 2010 9:21 am
by Casper
You haven't filled in all the required options in your unrealircd.conf. All of them are within the set-block. Please check the documentation for the proper configeration ;-)

Re: Error starting Unrealircd

Posted: Thu Jul 15, 2010 9:22 am
by Serpandrew
Yeah, this is the modified version of unrealircd (swiftirc's version to be exact)

These aren't normal unreal params, anyone have experience doing them and knows what has to be done?

Re: Error starting Unrealircd

Posted: Thu Jul 15, 2010 11:15 am
by Jobe
We do not support any version of UnrealIRCd except for the latest version exactly as downloadable from http://www.unrealircd.com and unmodified only.

Re: Error starting Unrealircd

Posted: Thu Jul 15, 2010 9:05 pm
by Katlyn
Unless you're planning to link a server to the network then you really are better off using a stock version of unrealircd. You're going to run into a lot of problems trying to run our modified version as a standalone ircd.

Nevertheless as for the errors, you just need to add them to the set block with their appropriate values. server-list-url is the message sent to users when they use the /map command, hidden-server-name and hidden-server-description are fairly self explantory - for example on the network they'd be set to "*.swiftirc.net" and "swiftirc network" respectively. The killer-string is what should replace the servername in kill messages (it's also set to *.swiftirc.net).

All of those configuration options are part of the server hiding update we made a few months ago.

Again, you should really be using an unedited stock version of unreal instead of ours.

- Katlyn