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FAQ links (Was: @Syzop)
Posted: Tue Aug 03, 2004 1:17 am
by w00t
I know that this is asking a bit much, but would it be possible for you to one day reorder the FAQ so the bookmark numbers match up with the number numbers? I use IE, so when I click a FAQ link, IE hasnt loaded the page and goes "nup, gonna ignore that bookmark" so I then have to hover my mouse over EVERY link, and see if the bookmark number is right...
Just an idea, if you can't be bothered its not a huge worry... It'd just make life simpler for me and any others like me out there.
Posted: Tue Aug 03, 2004 4:03 am
by Syzop
While I do understand your nr != #nr thingy.. I don't fully understand the problem you are having. I'm normally not using IE but stuff like
http://www.vulnscan.org/UnrealIrcd/faq/#24 should just work, right? Or when doesn't it? Loading the page should take just 1-2 seconds.
I believe the idea with id != #id is that if I add/remove an entry, the links stay intact.. (or at least I think so).
Posted: Tue Aug 03, 2004 4:14 am
by aquanight
Well, we all know how great IE is!
</sarcasm>
Posted: Tue Aug 03, 2004 7:17 am
by AngryWolf
I agree with Syzop, the "id != #id" problem should be ignored, or many links to the FAQ in this forum could become broken.
Ok, well, aquanight might be right. What is worse: a lot of broken links or IE users not being able to read the FAQ?

Posted: Tue Aug 03, 2004 4:35 pm
by codemastr
It works fine in my IE... I just clicked the link to #24 and it worked fine, so I don't know what the problem is...
Posted: Tue Aug 03, 2004 9:27 pm
by aquanight
Of course! It's Microsoft! It's supposed to work for some people and not work for others!
</rant></random-insanity>
Seriously though, I don't recall having FAQ vs. IE issues either. Of course, I don't use IE anymore... (*coughmozillacough*)
Posted: Tue Aug 03, 2004 11:59 pm
by w00t
Well, like I say it isnt a major thing... When I click an FAQ link, it just takes me to the top of the FAQ and I then have to dig through the lot to find the one I am looking for.
Posted: Wed Aug 04, 2004 4:47 am
by Syzop
Did you try clicking the link posted in the thread? (
http://www.vulnscan.org/UnrealIrcd/faq/#24).
My guess is that it will just succeed, and you are just not noticing that you are experiencing a mantis bug [which is I think fixed in their cvs] which is that the #.. part is not in the actual url (then again, since you can see part of the URL is not even underlinked, and not even in the address bar, how could you not notice that?).
Ah well.. time to go to bed ;p.
Posted: Wed Aug 04, 2004 5:20 am
by w00t
No, lol I noticed it all... the link is all there, it just doesnt jump to the appropriate FAQ entry... am I really the only one getting this?!
Posted: Wed Aug 04, 2004 12:23 pm
by sofit
What w00t is trying to say is this:
<copy from
http://www.vulnscan.org/UnrealIrcd/faq/>
Code: Select all
<a href="#28">Begin - What's a nameserver?</a>
</copy>
This is visualize like:
28 has nothing to do with 4. Whatever I don't think this is a big problem...
Posted: Wed Aug 04, 2004 12:41 pm
by Dukat
Syzop wrote:I believe the idea with id != #id is that if I add/remove an entry, the links stay intact.. (or at least I think so).
See why, sofit?
God would it be annoying, if all the links broke everytime the FAQ got updated...

Posted: Wed Aug 04, 2004 2:29 pm
by Syzop
w00t wrote:No, lol I noticed it all... the link is all there, it just doesnt jump to the appropriate FAQ entry... am I really the only one getting this?!
(pfew! ;p)
Yeah uh hmm.. I've never heard of (nor experienced) such a problem (not in IE, not in firefox/netscape/..) ;).
I'll be moving this to 'Website and Forum Disscussion' (+rename)...
Perhaps you could tell your exact IE version? (help->version)
Or play around and reinstall things? ;p
In either case, I've tested it with IE 6.0.2800.1106 (=fine).
Posted: Thu Aug 05, 2004 11:02 pm
by w00t
Unfortunatly, this is at school, so I can't go around updating things
However, this comp is running IE v5.00.3700.1000, I have tried it on 6.something with the same result...
I am at a total loss here.