compatibility between unreal and eggdrops 1.6
Posted: Sun Jan 23, 2011 1:15 am
Hello everybody, hello developers,
For a while I have noticed that unrealircd and eggdrops 1.6 (currently 1.6.20) had a small incompatibility between each other. This was due to the fact that eggdrops "photograph" your userhost mask only when you join a chan the eggdrop is on. If you get a vhost after an authentification, and if the eggdrop knows your identity only through this vhost, you have to cycle the chan in order to make the eggdrop update your vhost change; else the bot does not recognize you. Some other ircd (like those of Undernet) seems to solve this kind of problem by simulating a disconnect followed by a join (and sometimes a serverop) everytime the user takes his vhost. Do the developers intend to implement this kind of thing on future releases of Unrealircd? Or was it already implemented, and perhaps abandoned? Or should I activate something in order to get this effect?
Thanks in advance for your answers
For a while I have noticed that unrealircd and eggdrops 1.6 (currently 1.6.20) had a small incompatibility between each other. This was due to the fact that eggdrops "photograph" your userhost mask only when you join a chan the eggdrop is on. If you get a vhost after an authentification, and if the eggdrop knows your identity only through this vhost, you have to cycle the chan in order to make the eggdrop update your vhost change; else the bot does not recognize you. Some other ircd (like those of Undernet) seems to solve this kind of problem by simulating a disconnect followed by a join (and sometimes a serverop) everytime the user takes his vhost. Do the developers intend to implement this kind of thing on future releases of Unrealircd? Or was it already implemented, and perhaps abandoned? Or should I activate something in order to get this effect?
Thanks in advance for your answers