Page 1 of 1

Network Sync Problems

Posted: Tue Aug 10, 2004 11:56 am
by NeoAdmin
A friend and I have a network that works running UnrealIRCd 3.2.1. He has WinXP - Pro, I have WinXP - Home, but when we link the servers.. he is unable to see the channels that are on my server, but I can see his. We have tried everything that we could think of, and I didn't see anything in the docs about it. I tried to do a search on the forums, but no results were found.. and the FAQ page is unresponsive at the moment.

Could this be in the configuration setup? Thanks in advance for any help you can provide.


link atlantis.neospex.co.uk - (his server)
{
username *;
hostname 68.172.176.254;
bind-ip *;
port 8099;
password-connect "*****";
password-receive "*****";
hub *;
options {autoconnect; };
class servers;
};



link utopia.neospex.co.uk - (my server)
{
username *;
hostname 62.254.55.136;
bind-ip *;
port 8099;
password-connect "*****";
password-receive "*****";
hub *;
options {autoconnect; };
class servers;
};


If you need any further information.. plz let me know.. and again.. thanks for your help in advance.

Posted: Tue Aug 10, 2004 12:03 pm
by Ron2K
Once the FAQ page works for you again, take a look at this:

http://www.vulnscan.org/UnrealIrcd/faq/#67

Posted: Thu Aug 12, 2004 7:54 pm
by Jason
The FAQ only has 63 items, your link to item 67 just gives you the top of the page

Posted: Thu Aug 12, 2004 8:53 pm
by AngryWolf
The FAQ page actually has a named anchor with the label "67":
<a name=67>Linking - (sync) Possible negative TS split at link server.blah.net (1078875430 - 1078875478 = -48)</a>
What you are saying only seem to happen in older versions of Internet Explorer. See the FAQ links (Was: @Syzop) topic.

Posted: Thu Aug 12, 2004 10:16 pm
by NeoAdmin
Thanks.. the clock sync program work. :).. again.. thanks for your help.