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query with /watch command
Posted: Sun Mar 04, 2012 8:33 pm
by cheiron
i have been looking at the unreal command /watch .. but i cannot see any notifications when i use the command
for example /watch +nick .. i dont see anything to say that it is set.. i have a services admin o-line plus root access to superadmin
we use unreal 3.2.8.1 with anope 1.8.5
any idea what i am doing wrong or doesnt unreal let you know when you ask it to watch a nick ?
Re: query with /watch command
Posted: Mon Mar 05, 2012 6:12 pm
by Syzop
The watch command certainly works, it is used by the notification list of IRC clients. Most likely your IRC client is catching the response

If you are using mIRC you can use '/debug -pt @debug' and watch the @debug window to see the server traffic.
In clients other than mIRC you might have to /quote the command.
Re: query with /watch command
Posted: Mon Mar 05, 2012 9:51 pm
by cheiron
ah yes .. i saw it on the debug window
i was just miffed at why my mirc client didnt tell me it had gone through like mirc's /notify does .. thats all
thanks syzop
Re: query with /watch command
Posted: Mon Mar 05, 2012 11:19 pm
by Stealth
mIRC tends to hide raw WATCH events from the server. There are only 2 ways around this:
1) Create a notify entry for everyone you're stalking and use mIRC's NOTIFY and UNOTIFY events to determine which ones should be displayed where and how.
2) Create your own version of the notify list, maintain it yourself, then create an alias to pass DEBUG output to and parse them manually (see debug command help for how to do this using an identifier).