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no clones protection?

Posted: Sat Aug 21, 2004 2:29 pm
by Nio
hello i am using unreal 3.2.1 and anope services windowns version and i want all users can connect with unlimited clones.
thnx

Posted: Sat Aug 21, 2004 3:15 pm
by aquanight
Uh.................

Why?

Other than that, for Anope you can set an exception to allow unlimited clones from *@*, and then it's just a simple point of not using allow::maxperip.

Posted: Sat Aug 21, 2004 4:12 pm
by Nio
from services.conf or i can set that from operserv cmd?

Posted: Sat Aug 21, 2004 5:04 pm
by AngryWolf
Want you are looking for is session limiting. To allow unlimited clones, comment out the LimitSessions directive in the Anope configuration, and you are ready. If you want further help about that feature, either ask a moderator to move this topic to the Services forum, or ask questions about Anope on that forum, because this one stands for strict Unreal support.

Posted: Sun Aug 22, 2004 11:03 am
by Nio
well i change the LimitSessions fron anope conf but unreal server stop the clones to with the reason "Too many connections from your IP"
what i must change from unreal?

Posted: Sun Aug 22, 2004 2:58 pm
by codemastr
Sounds like your allow block has a "maxperip" line. Try removing that, then /rehash'ing.

Posted: Sun Aug 22, 2004 3:18 pm
by Nio
i have

Code: Select all

allow {
	ip             *@*;
	hostname       *@*;
	class           clients;
	maxperip 5;
};
and if i have

Code: Select all

allow {
	ip             *@*;
	hostname       *@*;
	class           clients;
};
my users can connect with unlimited clones?

Posted: Sun Aug 22, 2004 3:24 pm
by AngryWolf
Yes. That's what we are trying to tell you all the time.