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send 0byte after every send
Posted: Sat Aug 21, 2004 5:16 pm
by Martin
Hi,
Is it posseble to let the server send the 0 byte after every line that the server sends to the client?
when it is posseble I can make an webchat in flash. flash needs the zero byte after every line
Is it maybe posseble with a module???
Posted: Sat Aug 21, 2004 8:46 pm
by AngryWolf
Neither is possible, but if you really want to write a flash client that supports every kind of IRC server softwares, then I suggest using an IRC Gateway like
WIG, which is used by, for example,
WFIC, an IRC client written in Flash. Using such a gateway might be inconvenient, but it does exactly what you want.
Posted: Sat Aug 21, 2004 11:09 pm
by Martin
AngryWolf wrote:Neither is possible, but if you really want to write a flash client that supports every kind of IRC server softwares, then I suggest using an IRC Gateway like
WIG, which is used by, for example,
WFIC, an IRC client written in Flash. Using such a gateway might be inconvenient, but it does exactly what you want.
But when you use a gateway anybody has the same hostname
but flash is now recieving data from the server but the 0 byte isnt after al lines
I edited the server source, But I don't know where I need to edit to get the 0 byte after any line
[edit]
Hmm now he sends after any line the 0 byte before the \n
but does this have effect for mirc and other irc clients?
do I need to link this server to a other and make this server only for flash clients?
[/edit]
Posted: Sun Aug 22, 2004 12:42 am
by AngryWolf
Oh, sorry, it didn't came into my mind that gateways lose clients' original hostnames. I think this is leading to a similar problem that CGI:IRC support raised. But that can be solved with modules.
I can't answer your latter questions, because now that you edited the source, you have lost support officially. Altering the Unreal source code is not supported.
Posted: Sun Aug 22, 2004 12:51 am
by Martin
AngryWolf wrote:Oh, sorry, it didn't came into my mind that gateways lose clients' original hostnames. I think this is leading to a similar problem that CGI:IRC support raised. But that can be solved with modules.
I can't answer your latter questions, because now that you edited the source, you have lost support officially. Altering the Unreal source code is not supported.
ok

but eggdrops doesnt like the server I think I link a special server for webchats

Posted: Sun Aug 22, 2004 3:55 am
by codemastr
As AngryWolf said, once you modified the source, you lose your support.