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G:line storage

Posted: Thu May 02, 2013 1:25 pm
by X-Serv
Hello,

I'm running Unreal 3.2.10 with Anope services 1.8.7. I was wondering if it is possible to mantain g:line list in a separate file, which would be checked when a client is connecting.

Any idea?

Thank you in advance!

Re: G:line storage

Posted: Sat May 04, 2013 9:23 pm
by katsklaw
No, glines are stored in cache, which is faster to access than a file. Since the ircd already checks the gline list, what reason would there be to store them in a file since you would be slowing your server down.

Let's remember that glines are meant to be temporary. To add a permanent ban, add it to your ircd config file.