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loadmodule failed to load dlopen
Posted: Tue Dec 10, 2013 7:09 pm
by seed
* unrealircd.conf:37: loadmodule ./src/modules/commands.so: failed to load: dlopen(tmp/82746C95.commands.so, 2): Symbol not found: _fast_badword_match
MacOS X Mavericks in home path.
Thanks for any help!
Re: loadmodule failed to load dlopen
Posted: Tue Dec 10, 2013 7:33 pm
by seed
sry found in FAQ

...but: still the same issue:
v3.2.10.2
using TRE 0.8.0 (BSD)
using OpenSSL 1.0.1e 11 Feb 2013
using libcurl/7.33.0 OpenSSL/0.9.8y zlib/1.2.5
* Loading IRCd configuration ..
* unrealircd.conf:37: loadmodule ./src/modules/commands.so: failed to load: dlopen(tmp/222371B2.commands.so, 2): Symbol not found: _fast_badword_match
[error] IRCd configuration failed to load
Possible error encountered (IRCd seemingly not started)
thanks for any help!
even with zlib on:
v3.2.10.2
using TRE 0.8.0 (BSD)
using OpenSSL 1.0.1e 11 Feb 2013
using zlib 1.2.8
using libcurl/7.33.0 OpenSSL/0.9.8y zlib/1.2.5
* Loading IRCd configuration ..
* unrealircd.conf:37: loadmodule ./src/modules/commands.so: failed to load: dlopen(tmp/A482A26A.commands.so, 2): Symbol not found: _fast_badword_match
[error] IRCd configuration failed to load
Possible error encountered (IRCd seemingly not started)
Re: loadmodule failed to load dlopen
Posted: Wed Dec 11, 2013 3:30 am
by seed
how to set the correct LD_LIBRARY_PATH= on macos mavericks?
thanks!
Re: loadmodule failed to load dlopen
Posted: Wed Dec 11, 2013 10:01 pm
by MKody
Yup, got the same problem, Mavericks and in the home path too (with the folder name: "Unreal")
Re: loadmodule failed to load dlopen
Posted: Sat Dec 14, 2013 7:24 pm
by Syzop
I've never seen that error.
So.. you extract the Unreal3.2.10.2.tar.gz, cd to Unreal3.2.10.2, then run ./Config, then make, and then (after making an unrealircd.conf) try to start the IRCd and get this error?
If that's the case, then there's a bug. Please report the issue on
http://bugs.unrealircd.org/
Re: loadmodule failed to load dlopen
Posted: Tue Dec 17, 2013 7:58 am
by JustinTArthur
Just an issue with some fancy new codez tripping up the non-Linux/non-Windows builds. Added a ticket and patch:
http://bugs.unrealircd.org/view.php?id=4251
Similar fix for BSD users:
http://bugs.unrealircd.org/view.php?id=4239