Message Order
Posted: Tue Jan 06, 2015 7:26 pm
Hey, I'm trying to use UnrealIRCd as a data broadcasting system and I'm wondering if there's a way to enforce messages coming in in a specific order.
The problem I'm currently running into right now is that, sometimes (not often), I send a multi-part message to a channel and the end boundary will come in before the last chunk. Short of delaying the send of the end boundary, is there a way to send a timestamp along with the messages to ensure that the chunks are being read in the correct order?
Thanks,
Simon
The problem I'm currently running into right now is that, sometimes (not often), I send a multi-part message to a channel and the end boundary will come in before the last chunk. Short of delaying the send of the end boundary, is there a way to send a timestamp along with the messages to ensure that the chunks are being read in the correct order?
Thanks,
Simon