I use the Denora stats-server. When joining the Stats-Client into a channel the linked server overrides all channel/listing modes immediatly before the client joins. It never happened in Unreal 3.2. What might be the issue?
[14:23:45] [MSG -> statserv]: chanstats add #lounge
[14:23:46] denora.my-chat.de sets mode -ntr
[14:23:46] denora.my-chat.de sets mode -vaovao chem sunray sunray sunray Gabriel Gabriel
[14:23:46] StatServ [[email protected]] has joined
[14:23:46] sunray sets mode +v StatServ
Linked Stats-Server overrides all channel modes
Moderator: Supporters
Re: Linked Stats-Server overrides all channel modes
New Observation:
The Anope-Server does the same when I assign a bot to the channel via BotServ. Is this a bug? If it is not, it should at least be deactivatable. It is really annoying since it renders my chat unusable after a restart of my virtual machine.
Edit: I cannot reproduce it with the anope-server...
The Anope-Server does the same when I assign a bot to the channel via BotServ. Is this a bug? If it is not, it should at least be deactivatable. It is really annoying since it renders my chat unusable after a restart of my virtual machine.
Edit: I cannot reproduce it with the anope-server...
Re: Linked Stats-Server overrides all channel modes
Hello,
Seems like nobody has responded to this thread yet.
Anyway, have you tried upgrading to UnrealIRCd-4.0.1?
Seems like nobody has responded to this thread yet.
Anyway, have you tried upgrading to UnrealIRCd-4.0.1?