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[DONE] Porting m_rmtkl to Unreal 4

Posted: Thu Sep 01, 2016 5:20 pm
by Gottem
I noticed a few requests for an Unreal 4 version of AngryWolf's m_rmtkl module, so I ported it. =]
Removes all TKLs (bans) matching the given conditions and having any types you specify (available ones are K:Line, G:Line, Z:Line, Global Z:Line, Shun, Q:Line and Global Q:Line). The removal is done locally or globally, depending on whether the ban is global or not. With this command you can easily get rid of a group of no longer necessary bans. Wildcards are supported.
You can find the most recent version on my net's git repo thingy.

Re: [DONE] Porting m_rmtkl to Unreal 4

Posted: Fri Jan 13, 2017 10:12 pm
by erkut79
used /rmtkl * *
link closed
any error on 4.0.10

Re: [DONE] Porting m_rmtkl to Unreal 4

Posted: Sat Jan 14, 2017 12:10 am
by Gottem
Are you using the latest version of my module? I'm asking since there is a v1.2 in git as opposed to v1.0 from the OP.

Re: [DONE] Porting m_rmtkl to Unreal 4

Posted: Sat Jan 14, 2017 6:09 am
by erkut79
nooo
it was 1.0
sorry
1.2 working :D