When linking 2 hubs, I've noticed clients can bypass the max clients per ip just by connection both hubs...
Is there any way to prevent this? I'd like to only allow 1 client per ip.
Should I just be linking as leafs to resolve this issue?
Any ideas will be much appreciated,
Thanks !
max clients per ip problem with links?
Re: max clients per ip problem with links?
That's correct, UnrealIRCd only checks the locally connected # of clients.
The global case is normally dealt with by services. Such as anope's session limit.
The global case is normally dealt with by services. Such as anope's session limit.