Understanding server notice

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CrazyCat
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Understanding server notice

Post by CrazyCat » Tue Jun 04, 2019 2:36 pm

Hi there,

I noticed that I don't understand the last info in a connect server notice. Seems to be the connection class, but it's sometimes {0} and sometimes {clients}, depending on the server. When I'm on the same server than the user, I see {client}, and when he connects on a linked server, I see {0}.
The versions are the same (UnrealIRCd-4.2.3) and the config file are quite the same (just inverted the link blocks)...

So, why is it different ?

Jobe1986
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Re: Understanding server notice

Post by Jobe1986 » Tue Jun 04, 2019 3:22 pm

The server notice in question is generated by the server YOU are connected to. With that being the case, when that notice is sent to you for users connecting to OTHER servers, the server you're connected to does not know the connection class applied to those users. So instead it displays "0".

To simplify: connection notices for users connecting to other servers will show 0 instead of the connection class.
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CrazyCat
Posts: 104
Joined: Thu Apr 28, 2005 1:05 pm
Location: France
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Re: Understanding server notice

Post by CrazyCat » Wed Jun 05, 2019 7:31 am

Ok, it's what I was suspecting, but thanx for the confirmation :)

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