Mystery crashes, no errors
Posted: Sat Sep 18, 2004 11:07 am
Hi everyone, I'll try to be brief but explanatory enough at the same time.
We recently linked two servers together—a hub which has been operating flawlessly since compiled (Unreal 3.2.1) and a leaf which was compiled yesterday (also Unreal 3.2.1).
The main hub is now crashing out seemingly at random. There is no information given in the logs or to any operator online, the process is just terminating.
Is there any software package which can be installed to determine why this is being caused?
Both servers are fairly basic compiles: both are using the m_nocodes and m_privdeaf modules (both were in use prior to link on the hub). The only source modification to the Unreal 3.2.1 source code on the hub is a full path to pthread.h (which couldn't be found by the install script).
If anyone could help with trying to determine the source of these problems, that'd be great. Thanks!
We recently linked two servers together—a hub which has been operating flawlessly since compiled (Unreal 3.2.1) and a leaf which was compiled yesterday (also Unreal 3.2.1).
The main hub is now crashing out seemingly at random. There is no information given in the logs or to any operator online, the process is just terminating.
Is there any software package which can be installed to determine why this is being caused?
Both servers are fairly basic compiles: both are using the m_nocodes and m_privdeaf modules (both were in use prior to link on the hub). The only source modification to the Unreal 3.2.1 source code on the hub is a full path to pthread.h (which couldn't be found by the install script).
If anyone could help with trying to determine the source of these problems, that'd be great. Thanks!