If your UnrealIRCd is up and running but you have a question about it, then use this forum.
(NOT for installation or connecting issues! Use the other forum instead.)
Identifying users
Each user can be uniquely identified for the purpose of bans, etc. by their ident-verified username, in the form [u|s]id[UID] (eg: uid123 for a free user or sid456 for a paid subscriber). Users are unable to change their user IDs.
IPv6 support
On IPv6, each IRCCloud user connects from their own unique IPv6 address, with forward and reverse DNS entries that look like id-[UID].[POOL_HOST], eg: id-1234.highgate.irccloud.com
If your network supports IPv6 connections, we'll detect any AAAA records exposed in DNS, and favour those by default. This allows us to assign each user a unique IPv6 address, mapped from their user ID, e.g. 2001:67c:2f08:1::[UID_IN_HEX]
This is the preferred way to allow IRCCloud support, since each IRCCloud user connects from their own unique address.
In case of v6 failure, please make sure there are sensible session limits of the v4 IPs too, as IRCCloud will retry connections using IPv4 if IPv6 fails.
CrazyCat wrote: ↑Sat Nov 19, 2022 7:59 pm
Ok, I understand now.
So no need of the webirc settings, just the allow block to ensure more than 3 irccloud users can come.
Thank PeGaSuS
Yes, exactly that.
Also, try to exempt IRCCloud from antirandom because I've had issues in the past.
IRCCloud reconnects with the nick you've disconnected with, which may be something like Guest-1235 (yes, that's a weird behaviour) and that might trigger antirandom on special cases.