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Cygnus: how to disallow channel registrations?

Posted: Mon Oct 11, 2004 12:12 pm
by SR-71
Hello,

First post here; thank you for your patience should my question seem "obvious". I have read all related FAQs and cannot find an answer to my question.

I am running a small IRC server on a Debian/GNU box using Unreal 3.2
Using cygnus (which, I know has no further support) bc that is what was used when the server was first setup.

I need a method to change the register command that will allow only me, as NetAdmin, to register channels. Reason: small server, running off my DSL and the server is very topic specific. Trolls are registering channels like crazy, sucking bandwidth.

I have the config set to CSOp verify for registrations. This isn't working.

btw: I am currently working on a 3.2.1 build and thinking of using Anope, but I cannot find a tool that will allow me to convert the Cygnus .db's into Anope. [addendum: just read on Anope's forums that currently Unreal 3.2 is *not* supported, so scratch that idea.]

Any help appreciated.

Regards,
SR-71A

Posted: Mon Oct 11, 2004 1:00 pm
by w00t
First, I don't know where you saw that on Anope's website... we use Anope and Unreal3.2.1

As for conversion utilities, I believe ircservices (http://www.ircservices.za.net) have a tool that will convert from cygnus to ircservices, that may help your chances somewhat.

Can't help you on your other issue tho.

Good luck!

Posted: Sat Oct 16, 2004 6:28 am
by Plasma
Im running UnrealIRCd 3.2.1 and Anope as well, all working fine (Unreal 3.2x is supported by Anope).

Also, maybe a database wipe would not matter that much to you?

Posted: Sat Oct 16, 2004 1:41 pm
by SR-71
Thanks for the replies.

Good to know that anope *is* compatible.

As for the troll channels.. what I have been doing is weeding out the database from time to time. Recently I disabled the channel listing command and that has [seemed] to have stopped the issue for now.

Kind regards,
SR

Posted: Sat Oct 16, 2004 1:46 pm
by heinz
Just to correct some information, Anope 1.7.6 and later will be 100% compatible with the Unreal3.2 series, featuring things such as Mode Lock for +f, and extended bans (in future version of the 1.7 series).

Hope this clears a few things up :)