Search found 10 matches

by Zell
Sat Feb 25, 2006 6:40 pm
Forum: Unreal 3.2 Modules
Topic: OperFlags in Modules?
Replies: 2
Views: 2557

Hmm.

Maybe a way to somehow modify the oper { } block via module? I know how to add stuff to set { } but this needs to be a oper-specific setting directive.
by Zell
Sat Feb 25, 2006 6:24 am
Forum: Unreal 3.2 Modules
Topic: OperFlags in Modules?
Replies: 2
Views: 2557

OperFlags in Modules?

I'm probably lazy for not searching it myself but,

is it possible to add a new OFlag via a module?
(Like, make a new arbitrary flag, such as... Y or whatever...)?

Theres a new usermode that my network's coded via a module and we want to restrict its access via an Oflag..
by Zell
Mon Mar 07, 2005 3:34 am
Forum: Unreal 3.2 Support
Topic: can /stats c be removed completely?
Replies: 8
Views: 4165

Hold up

Stats C is not the only way to get the IP of the server!!

/trace Publichub.*

/trace Services.*


would show IP's as well. I suggest trying the NOOP as mentioned until you can build trust.
by Zell
Mon Mar 07, 2005 3:01 am
Forum: Unreal 3.2 Support
Topic: Questions about topics
Replies: 4
Views: 2091

No

Nope. Server can set topic, but there is no existing command for it. Even if there was, it would not be able to be used by non ircops.

Suggestion: ask for a command like /SATOPIC which -would- use the server (as samode uses the server too).

Or, if you have RAW enabled on your services, you can ...
by Zell
Mon Mar 07, 2005 2:56 am
Forum: Unreal 3.2 Support
Topic: ELine/GLine
Replies: 9
Views: 4638

3.2.4? Some CVS Addon? /eline and TKL E would be nice :-D
Hmm, expiring ELines maybe?
by Zell
Mon Mar 07, 2005 12:37 am
Forum: Unreal 3.2 Support
Topic: ELine/GLine
Replies: 9
Views: 4638

Pretty please?

TKL + E * *.netadminhost.com 0 Services.mynet.Net

:-D

would be nice addition for 3.2.3 release,,, probably would definitely get ppl to upgrade!

also i could write a module for Anope to add the ELINE thing :-D
by Zell
Fri Mar 04, 2005 8:42 pm
Forum: Unreal 3.2 Support
Topic: ELine/GLine
Replies: 9
Views: 4638

o. this must be a new feature -_- i guess i should read the CHANGES files. LoL
by Zell
Wed Mar 02, 2005 1:32 am
Forum: Unreal 3.2 Support
Topic: ELine/GLine
Replies: 9
Views: 4638

ELine/GLine

<Zell> Exceptions dont bypass G:Lines
<Zell> ive tried
<Magus> Then you've screwed something up in the IRCd.
<Zell> Nope.
<Magus> Because on stock versions of Unreal, they do.

I don't think ELines punch thru GLines b/c I have tried it. We are trying to get a way to banwalk a G with an E. Is this ...
by Zell
Sun Oct 17, 2004 12:05 am
Forum: Unreal 3.2 Support
Topic: Unreal3.2.1(Win32) (not the B release)
Replies: 3
Views: 1880

lol

lol the problem wasnt with Unreal tho. It was with spyware but the point of posting it was to alert users that 100% CPU usage on load doesnt mean its unreal's fault. Check your PC's for spyware regularly just to be sure. Spyware pisses me off, though I've never been infected *knock on wood ...
by Zell
Sat Oct 16, 2004 4:00 am
Forum: Unreal 3.2 Support
Topic: Unreal3.2.1(Win32) (not the B release)
Replies: 3
Views: 1880

Unreal3.2.1(Win32) (not the B release)

Ya prolly already found this...

When I start unreal3.2.1 on Win32 (XP Pro/Home) it doesnt eat up 100% CPU right away... and only begins to do so when I attempt an SSL connection to it. This problem was ONLY found when infected with spyware. ((Yeah, I got a test machine and loaded some spyware on it ...