Doh....thanks Syzop
One file i steared clear of in my search :p
Gonna give this a try.
Thanks again.
L.
Search found 3 matches
- Thu Sep 09, 2004 8:06 pm
- Forum: Unreal 3.2 Support
- Topic: CTCP Responses to [IRC VERSION]
- Replies: 4
- Views: 2207
- Thu Sep 09, 2004 4:10 pm
- Forum: Unreal 3.2 Support
- Topic: CTCP Responses to [IRC VERSION]
- Replies: 4
- Views: 2207
I see why you think I am interested in modifying the code base of Unreal however I am actually trying to identify the code and working out if a module could be coded to do the things I am looking to do.
This is specifically to do with the blite that is called XDCC Catcher and the now brilliant way ...
This is specifically to do with the blite that is called XDCC Catcher and the now brilliant way ...
- Thu Sep 09, 2004 9:40 am
- Forum: Unreal 3.2 Support
- Topic: CTCP Responses to [IRC VERSION]
- Replies: 4
- Views: 2207
CTCP Responses to [IRC VERSION]
I have been looking around the code base trying to get some idea of how the VERSION on connect is handled in Unreal.
I have found the area that sends the \1VERSION\1 however I have been unable to find the code that handles the reply from the client to the server ("IRC" User?) and then checks it ...
I have found the area that sends the \1VERSION\1 however I have been unable to find the code that handles the reply from the client to the server ("IRC" User?) and then checks it ...