I have been looking around the code base trying to get some idea of how the VERSION on connect is handled in Unreal.
I have found the area that sends the \1VERSION\1 however I have been unable to find the code that handles the reply from the client to the server ("IRC" User?) and then checks it against the BAN_VERSION stuff.
Can anyone point me in the right direction....
Ty in advance.
L.
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Isnt the world such a crazy place !
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CTCP Responses to [IRC VERSION]
Modifying UnrealIRCd is not supported. I wrote the explanations earlier in the Halfops topic.
I see why you think I am interested in modifying the code base of Unreal however I am actually trying to identify the code and working out if a module could be coded to do the things I am looking to do.
This is specifically to do with the blite that is called XDCC Catcher and the now brilliant way to detect catch and remove it.
I have a good knowledge of C but still find it hard to locate a piece of code that I dont know the structure for.
Im not looking into trying to claim support after modifying the code base I am asking those who wrote the code to help me along in my module writing development.. Noted...Maybe this should be in the modules section then ?
Thanks
L.
This is specifically to do with the blite that is called XDCC Catcher and the now brilliant way to detect catch and remove it.
I have a good knowledge of C but still find it hard to locate a piece of code that I dont know the structure for.
Im not looking into trying to claim support after modifying the code base I am asking those who wrote the code to help me along in my module writing development.. Noted...Maybe this should be in the modules section then ?
Thanks
L.