Search found 7 matches
- Mon Feb 21, 2005 9:36 pm
- Forum: Services
- Topic: Magick II Services (chanserv)
- Replies: 3
- Views: 2559
- Mon Feb 21, 2005 7:29 pm
- Forum: Services
- Topic: Magick II Services (chanserv)
- Replies: 3
- Views: 2559
Magick II Services (chanserv)
I have a few questions, AutoHALFOP isn't working. It automatically ops the person for some reason.
LEVEL_MIN = -1
LEVEL_MAX = 30
LVL_AUTODEOP = -1
LVL_AUTOVOICE = 5
LVL_AUTOHALFOP = 9
LVL_AUTOOP = 10
LVL_READMEMO = 0
LVL_WRITEMEMO = 15
LVL_DELMEMO = 25
LVL_GREET = 1
LVL_OVERGREET = 25
LVL_MESSAGE ...
LEVEL_MIN = -1
LEVEL_MAX = 30
LVL_AUTODEOP = -1
LVL_AUTOVOICE = 5
LVL_AUTOHALFOP = 9
LVL_AUTOOP = 10
LVL_READMEMO = 0
LVL_WRITEMEMO = 15
LVL_DELMEMO = 25
LVL_GREET = 1
LVL_OVERGREET = 25
LVL_MESSAGE ...
- Mon Feb 21, 2005 7:13 pm
- Forum: Unreal 3.2 Support
- Topic: Auto-voice/op/halfop
- Replies: 1
- Views: 1297
Auto-voice/op/halfop
I was curious how I do this, for #channel and user.
Where the user joins and it automatically halfops/voices/ops them. When they /ns identify (password) of course. But if they're not, it doesn't do anything.
Shnaps, hahaha wrong forum. It's suppose to be for -> Magick (IRC Services)
Where the user joins and it automatically halfops/voices/ops them. When they /ns identify (password) of course. But if they're not, it doesn't do anything.
Shnaps, hahaha wrong forum. It's suppose to be for -> Magick (IRC Services)
- Sun Feb 20, 2005 7:07 am
- Forum: Unreal 3.2 Support
- Topic: Oper Not Working
- Replies: 3
- Views: 1521
- Sun Feb 20, 2005 6:59 am
- Forum: Unreal 3.2 Support
- Topic: Oper Not Working
- Replies: 3
- Views: 1521
Oper Not Working
Code: Select all
oper DarkSamurais {
from {
userhost 192.168.1.*;
};
password "starter";
class clients;
flags {
netadmin;
can_gkline;
can_gzline;
can_zline;
can_kline;
};
swhois "Net Administrator";
maxlogins 1;
};- Sat Feb 19, 2005 9:19 pm
- Forum: Services
- Topic: Magick II Problem
- Replies: 4
- Views: 3091
Magick II Problem
Well, my servies aren't working.
I have ->
class servers {
pingfreq 90;
maxclients 10; /* Max servers we can have linked at a time */
sendq 1000000;
connfreq 100; /* How many seconds between each connection attempt */
};
allow {
ip *;
hostname *;
class servers;
maxperip 10;
};
listen ...
I have ->
class servers {
pingfreq 90;
maxclients 10; /* Max servers we can have linked at a time */
sendq 1000000;
connfreq 100; /* How many seconds between each connection attempt */
};
allow {
ip *;
hostname *;
class servers;
maxperip 10;
};
listen ...
- Sat Feb 19, 2005 9:46 am
- Forum: Unreal 3.2 Support
- Topic: modules & functions
- Replies: 1
- Views: 1109
modules & functions
Is there a documentation, on the other modules such as ->
m_addline.dll
etc.
m_addline.dll
etc.