The UnrealIRCd team does not officially provide support for any services packages that you may be using or want to use. This forum is provided so the community can help each other with services issues.
class servers {
pingfreq 90;
maxclients 10; /* Max servers we can have linked at a time */
sendq 1000000;
connfreq 100; /* How many seconds between each connection attempt */
};
allow {
ip *;
hostname *;
class servers;
maxperip 10;
};
listen *:9666 {
options {
serversonly;
};
};
ulines {
services.(server name).com;
};
link services.(server name).com {
username *;
hostname 127.0.0.1;
bind-ip 127.0.0.1;
port 9666;
password-connect "starter";
password-receive "starter";
class servers;
};
set {
services-server services.(server name).com;
}
19 Feb 2005 13:31:02.812 | STARTUP | Magick 2.0 startup procedure complete.
19 Feb 2005 13:31:02.812 | STARTUP | Starting events engine ...
19 Feb 2005 13:31:02.822 | INFO | Connecting to server [127.0.0.1]:9666 ...
19 Feb 2005 13:31:02.832 | INFO | Connection established and authenticated to server [127.0.0.1]:9666.
19 Feb 2005 13:31:03.814 | NOTICE | SERVER MESSAGE (ERROR): Closing Link: services.agodbey.com[127.0.0.1] (Colliding server numeric (choose another))
Stealth wrote:IIRC, a numeric change requires a restart. (someone should really document the stuff that needs a restart)
Well technically it doesn't. You simply can not change the numeric while you are linked to a network. If the server is delinked, then a /rehash works fine.