Magick II Problem

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AngeloDS
Posts: 7
Joined: Sat Feb 19, 2005 9:44 am

Magick II Problem

Post by AngeloDS »

Well, my servies aren't working.

I have ->

Code: Select all

class servers {
	pingfreq 90;
	maxclients 10; /* Max servers we can have linked at a time */
	sendq 1000000;
	connfreq 100; /* How many seconds between each connection attempt */
};

allow {
	ip *;
	hostname *;
	class servers;
	maxperip 10;
};

listen *:9666 {
	options {
		serversonly;
	};
};

ulines {
	services.(server name).com;
};

link services.(server name).com {
	username *;
	hostname 127.0.0.1;
	bind-ip 127.0.0.1;
	port 9666;
	password-connect "starter";
	password-receive "starter";
	class servers;
};

set {
	services-server services.(server name).com;
}

Code: Select all

SERVER_NAME = services.(server name).com
SERVER_DESC = (server name) IRC Services
SERVICES_USER = services
SERVICES_HOST = (server name).com
OWNUSER = FALSE
SETMODE = 
BIND = 
REMOTE_1 = 127.0.0.1|9666|(password here)|1|1
LEVEL = 1
MAX_LEVEL = 5
LAGTIME = 15s
STOP = FALSE

Code: Select all

19 Feb 2005 13:31:02.812 | STARTUP  | Magick 2.0 startup procedure complete.
19 Feb 2005 13:31:02.812 | STARTUP  | Starting events engine ...
19 Feb 2005 13:31:02.822 | INFO     | Connecting to server [127.0.0.1]:9666 ...
19 Feb 2005 13:31:02.832 | INFO     | Connection established and authenticated to server [127.0.0.1]:9666.
19 Feb 2005 13:31:03.814 | NOTICE   | SERVER MESSAGE (ERROR): Closing Link: services.agodbey.com[127.0.0.1] (Colliding server numeric (choose another))
I'm getting that for some reason.
White_Magic
Posts: 267
Joined: Tue Jan 18, 2005 3:24 pm
Location: Scotland - United Kingdom

Post by White_Magic »

Services are the Server both have the same Server Numeric (this can be found in the " ME " block of Unreal, change the " numeric " part)
me {
name <name-of-server>;
info <server-description>;
numeric <server-numeric>; <-- this
};
change the number u have in ur ircd to something else.
then /rehash the ircd and try connecting services again
i spend 4 hrs a day gaming and 14hrs on irc, for 5days a week, im not an addict :D
Stealth
Head of Support
Posts: 2085
Joined: Tue Jun 15, 2004 8:50 pm
Location: Chino Hills, CA, US
Contact:

Post by Stealth »

IIRC, a numeric change requires a restart. (someone should really document the stuff that needs a restart)
White_Magic
Posts: 267
Joined: Tue Jan 18, 2005 3:24 pm
Location: Scotland - United Kingdom

Post by White_Magic »

thanks for the info stealth :D
i spend 4 hrs a day gaming and 14hrs on irc, for 5days a week, im not an addict :D
codemastr
Former UnrealIRCd head coder
Posts: 811
Joined: Sat Mar 06, 2004 8:47 pm
Location: United States
Contact:

Post by codemastr »

Stealth wrote:IIRC, a numeric change requires a restart. (someone should really document the stuff that needs a restart)
Well technically it doesn't. You simply can not change the numeric while you are linked to a network. If the server is delinked, then a /rehash works fine.
-- codemastr
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