Ping told me that maybe it comes from the fact that I have no 6667 port, I use weird one (8527). What do you think about that?
Anyway, I'll soo change my daemon of server and I'll have a good old 6667
And isn't it possible to make that the g:lines are logged in a file? And that, if a g:line is deleted from that file, it's deleted on the serv too? There is no "g:line list" in unreal (as I know, maybe I'm juste a fool :p), so it would be usefull for thaht, but faster too to get the g:lined ...
Well, I think you're wrong because the DCC doesn't work at all: if I want to send something to somebody, I get the same error (as a notice, in teh status window) :/ And I'm not the only one to have that problem on the server, so the problem comes from the server itself
Well, I'd like to know in which file are logged the hosts/IPs that are G:lines? And if other things are logged in the same files, what are these other things?
well, the server is on a shell so I have to use his real adress (and so 127.0.0.1 doesn't work ^^), and it has only one adress.
Actually, I need it for giving orders to mu eggdrop. The eggdrop is on a shell, and the server on another shell, and me, on my computer, I connect to the server :).