Where are logged the g:lines? (which file?)
Where are logged the g:lines? (which file?)
Well, I'd like to know in which file are logged the hosts/IPs that are G:lines? And if other things are logged in the same files, what are these other things?
lol 
And isn't it possible to make that the g:lines are logged in a file? And that, if a g:line is deleted from that file, it's deleted on the serv too? There is no "g:line list" in unreal (as I know, maybe I'm juste a fool :p), so it would be usefull for thaht, but faster too to get the g:lined hosts, etc., no?
And isn't it possible to make that the g:lines are logged in a file? And that, if a g:line is deleted from that file, it's deleted on the serv too? There is no "g:line list" in unreal (as I know, maybe I'm juste a fool :p), so it would be usefull for thaht, but faster too to get the g:lined hosts, etc., no?
the stats report will give you a detailed list of all the glines that are in effect, additionaly, programs like neostats/solarstat/thall can export that information into a database for easy parsing onto websites.Enlil wrote:lol
And isn't it possible to make that the g:lines are logged in a file? And that, if a g:line is deleted from that file, it's deleted on the serv too? There is no "g:line list" in unreal (as I know, maybe I'm juste a fool :p), so it would be usefull for thaht, but faster too to get the g:lined hosts, etc., no?
Finaly, the IRC server itself can log when a gline is created and removed. these are normaly stored in a text file on the server itself, or if you want to make web access easy (i.e. a la mySQL) syzop has a nice sql log module for a fair price listed on the main site.
*edit*
read here for what the server can log.
http://www.vulnscan.org/UnrealIRCd/unre ... l#logblock
Never argue with an idiot. They will bring you down to their level, then beat you with experience.