Search found 2 matches
- Tue Oct 20, 2009 5:36 pm
- Forum: Unreal 3.2 Support
- Topic: How do I keep the connection alive longer for each client?
- Replies: 3
- Views: 1798
Re: How do I keep the connection alive longer for each client?
ahh screw this so much for the support. I've just purchased IRCXDPro and it rocks. Has everything easily setup and running just the way I like.
- Mon Oct 19, 2009 7:55 pm
- Forum: Unreal 3.2 Support
- Topic: How do I keep the connection alive longer for each client?
- Replies: 3
- Views: 1798
How do I keep the connection alive longer for each client?
Hi just wondering what I need to configure to allow connected clients enough time to respond to the ping to check if they are alive. I mean I know the setting pingfreq sets how often the server sends out these pings to check if they are alive but how long does it give the client before it ...