unable to compile

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k4be
UnrealIRCd coder
Posts: 49
Joined: Sun Jan 09, 2005 12:19 pm
Location: Poland

Post by k4be »

if it's possible to compile, it must be possible to send me binaries... but my friends and me couldn't compile it :(
Matridom
Posts: 296
Joined: Fri Jan 07, 2005 3:28 am

Post by Matridom »

k4be wrote:if it's possible to compile, it must be possible to send me binaries... but my friends and me couldn't compile it :(
source files are on http://www.unrealircd.com .

if you can't compile it, you may want to start a new thread with your exact errors for proper assitance.
Never argue with an idiot. They will bring you down to their level, then beat you with experience.
codemastr
Former UnrealIRCd head coder
Posts: 811
Joined: Sat Mar 06, 2004 8:47 pm
Location: United States
Contact:

Post by codemastr »

k4be wrote:Is there any way to download binaries for linux? Unreal doesn't work under Wine.
This depends on what distribution you have. There may be a precompiled package available, try searching through whatever means your OS provides for package management.
-- codemastr
k4be
UnrealIRCd coder
Posts: 49
Joined: Sun Jan 09, 2005 12:19 pm
Location: Poland

Post by k4be »

can't find binaries, please kelp me with compiling... :( i downloaded new version and still doesn't work...
'make' output:

Code: Select all

gcc -I../include -I/home/Unreal3.2/extras/regexp/include -pipe -g -O2 -funsigned-char -DZIP_LINKS -I/usr/local/include -DUSE_LIBCURL -export-dynamic   -c api-command.c
gcc -I../include -I/home/Unreal3.2/extras/regexp/include -pipe -g -O2 -funsigned-char -DZIP_LINKS -I/usr/local/include -DUSE_LIBCURL -export-dynamic   -c url.c
gcc -I../include -I/home/Unreal3.2/extras/regexp/include -pipe -g -O2 -funsigned-char -DZIP_LINKS -I/usr/local/include -DUSE_LIBCURL -export-dynamic    -o ircd auth.o aln.o badwords.o channel.o cloak.o crule.o dbuf.o events.o fdlist.o hash.o help.o ircd.o ircsprintf.o list.o lusers.o match.o modules.o packet.o parse.o res.o res_init.o res_comp.o res_mkquery.o res_skipname.o s_auth.o s_bsd.o s_conf.o s_debug.o s_err.o s_extra.o s_kline.o s_misc.o s_numeric.o s_serv.o s_svs.o  socket.o ssl.o s_user.o charsys.o scache.o send.o support.o umodes.o version.o webtv.o whowas.o zip.o cidr.o random.o extcmodes.o extbans.o md5.o api-isupport.o api-command.o url.o  -lcrypt -lnsl  -lz -L/usr/local/lib -lcurl -lssl -lcrypto -ldl -lssl -lcrypto -ldl -lz -lares -ldl -L/home/Unreal3.2/extras/regexp/lib -ltre
/usr/lib/gcc-lib/i486-slackware-linux/3.3.4/../../../../i486-slackware-linux/bin/ld: cannot find -lares
collect2: ld returned 1 exit status
make[1]: *** [ircd] Error 1
make[1]: Leaving directory `/home/Unreal3.2/src'
make: *** [build] Error 2
k4be
UnrealIRCd coder
Posts: 49
Joined: Sun Jan 09, 2005 12:19 pm
Location: Poland

Post by k4be »

problem resolved - simply remove '-lares' from Makefile... anyway, thanks.
btw, i also notice that polish characters work ok (i helped with it) :)
Dukat
Posts: 1083
Joined: Tue Mar 16, 2004 5:44 pm
Location: Switzerland

Post by Dukat »

Do you even know what removing -lares does? You can't just delete stuff in the Makefile!
(It could be considered modifying the source, btw...)

Just say no to remote includes if you don't want them.
If you don't make mistakes, you aren't really trying.
- Coleman Hawkins
Ron2K

Post by Ron2K »

Dukat wrote:Just say no to remote includes if you don't want them.
... or if you can't set it up right. Although there's documentation on how to get remote includes working (INSTALL.REMOTEINC in the Unreal3.2 root directory is your friend), so there's really no excuse for that.
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