Unreal3.2.3 successfully compiled but failed to running?

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MarHazK
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Post by MarHazK »

Dukat wrote:Wait a second... earlier you talked about compiling Unreal 3.2.3, now you're talking about a beta?
What exactly are you trying to compile now? :shock:
LOL, I just comparing Unreal3.2 Beta 14 with Unreal3.2.3 about this VC++ 6.0 and Platform SDK.

Does VC++ 6.0 only support a Beta version or does VC++ 6.0 support an UnrealIRCD3.2.3 version or both? Because, look below:-
aquanight wrote:... VC++... 6.0?! Erh... I think that might explain a few things :P
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Post by MarHazK »

Syzop wrote:We do not support beta's. Use 3.2.3.

Beta14 was the latest version that had +I, what a coincidence, huh? ;)
Yea, +I (Invisible/Hide mode) good for Abuse Team or SPY. I miss them. LOL :P
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Post by Stealth »

The last version I compiled with VC++ 6.0 was 3.2.1b, and it worked fine.
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Post by MarHazK »

Yea, why a Coder Team members wont allow VC++ 6.0 to support Unreal3.2.3? I compare Unreal3.2.3 with Unreal3.2.1 almost same (for VC++ 6.0 compiler..)
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Post by Stealth »

It is not the same. The 7.x compiler is newer, and is more sane than 6.0.
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Post by MarHazK »

Ofcourse... LOL.. VC++ 6.0 support 3.2.1 and below but why not 3.2.2 and above?
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Post by w00t »

(Quite the opposite IMHO in terms of sanity. VC7 is odd as hell. Damn MS.)

This aside, it should compile ok, I don't have any problems (at least, I don't from memory - been a while since I compiled).

I'm not quite sure what you've done, those are... weird errors :P
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Post by MarHazK »

yea.. lol.. :lol:

VC++ 6.0 only works with Unreal3.2.1 version, but not 3.2.2 and 3.2.3. LOL. I hope Coder Team will allow VC++ 6.0 to compile Unreal3.2.4 (Maybe).. Haha
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Post by Stealth »

That is unlikely to happen, as 7.x supports more things that 6.0 never did.
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Post by MarHazK »

Does MD5 one of them (that only works with VC++ 7.0 and above) :roll:
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Post by aquanight »

MD5 has nothing to do with the compiler.

But, since the VC++ 7.0 compiler and linker are freely downloadable, why not just go and download them? (Just google MS's site for Visual C++ Toolkit...)
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