ok network is simple - all unreal 3.2.1
servers named 03 to 09 and all linked to 09 as hub
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at some point i did a /list and i notice mode +K was on a room with no +i set,
[14:37] >> ===[ #Romance Stats ]===
[14:37] >> Created Fri Jun 17 10:06:30 2005
[14:37] >> Using Channel Modes: +ntrKGCTlf 314[3c#C10,6j#i1,3k#K10,12m#M1,5n#N1]:5
so i got a ircop to lift the +K, which was fine,
however, the room was flooded eariler...
so the questions are....
;;;
how did +K stick without +i?
in someone elses logs, the ircop removing +K cant be seen, but in mine they were - desync??? (its not lag coz it isnt in the other persons logs at all ive checked myself)
a possible bug?
desync / lag help
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White_Magic
- Posts: 267
- Joined: Tue Jan 18, 2005 3:24 pm
- Location: Scotland - United Kingdom
desync / lag help
i spend 4 hrs a day gaming and 14hrs on irc, for 5days a week, im not an addict 
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White_Magic
- Posts: 267
- Joined: Tue Jan 18, 2005 3:24 pm
- Location: Scotland - United Kingdom
have u ever.. set +iK on a room
then remove +i -> it auto removes +K as well,
i tested that with the server already flooded till it set +i then knocked till +K was set
after 1 min the +i was removed as planned, it removed +K even thou i set 10mins for it...
then remove +i -> it auto removes +K as well,
i tested that with the server already flooded till it set +i then knocked till +K was set
after 1 min the +i was removed as planned, it removed +K even thou i set 10mins for it...
i spend 4 hrs a day gaming and 14hrs on irc, for 5days a week, im not an addict 
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White_Magic
- Posts: 267
- Joined: Tue Jan 18, 2005 3:24 pm
- Location: Scotland - United Kingdom