Anope BotServ/server collision problem

The UnrealIRCd team does not officially provide support for any services packages that you may be using or want to use. This forum is provided so the community can help each other with services issues.

Moderator: Supporters

Locked
salama
Posts: 34
Joined: Sun Jun 19, 2005 8:27 am

Anope BotServ/server collision problem

Post by salama »

I'm running anope services on a network with 2 linked servers. All is going ok until I try to assign a BotServ bot into some channel, the services are then forced to quit because of flooding. The server which is causing problems is the one on which the services are not installed.
it seems that the other server tries to protect the channel from something like gaining illegal op status after netsplit but why it is doing this to service?

mode/channel +o BotServ by BotServ
mode/channel +a BotServ by BotServ
mode/channel -o BotServ by irc.server
mode/channel -a BotServ by irc.server
.....
.....
closing link (exceeded recq)

the server name configured in services.conf is irc.services
and in both servers' config files:

ulines {irc.services;}

and on the server where the services are installed is a link block to them to localhost port 6667
w00t
Posts: 1136
Joined: Thu Mar 25, 2004 3:31 am
Location: Nowra, Australia

Post by w00t »

Re-check the ulines, that's the only thing that can be causing that. Make sure you /rehash'd.
-ChatSpike IRC Network [http://www.chatspike.net]
-Denora Stats [http://denora.nomadirc.net]
-Omerta [http://www.barafranca.com]
Dukat
Posts: 1083
Joined: Tue Mar 16, 2004 5:44 pm
Location: Switzerland

Post by Dukat »

... and restarted the services
If you don't make mistakes, you aren't really trying.
- Coleman Hawkins
Locked