Debug mode for win32 unrealircd
Debug mode for win32 unrealircd
I was just reading the docs for unreal3.2.3 about compiling on win32 when using msvc++ 6 and it said use debug mode? why you must use debugmode when compiling?
If we don't understand what you mean, we can't possibly help. That's no reason for that kind of language, thanks.
-ChatSpike IRC Network [http://www.chatspike.net]
-Denora Stats [http://denora.nomadirc.net]
-Omerta [http://www.barafranca.com]
-Denora Stats [http://denora.nomadirc.net]
-Omerta [http://www.barafranca.com]