Hey everybody
Is it possible to define a class by the local port a user is connecting to?
Example: Connection via port X (different to standard)leads to autojoin channel Y
The problem is that I can't differenciate the users by their hostname - but can tell them to connect to a different port which should result in some special treatment...
class defined by local port, user separation
Moderator: Supporters
-
Ron2K
I don't think so. I've just checked the docs for the allow, listen and class blocks and I don't see anything that will do this. Unless, of course, I've missed something. Maybe you should go to bugs.unrealircd.org and request it as a new feature.
you can defined classes by using the allow block
http://www.vulnscan.org/UnrealIRCd/unre ... allowblock
you can nest these, so that depending on what connect password they give, they get a different class. no pass provided ends up in a default class
http://www.vulnscan.org/UnrealIRCd/unre ... allowblock
you can nest these, so that depending on what connect password they give, they get a different class. no pass provided ends up in a default class
Never argue with an idiot. They will bring you down to their level, then beat you with experience.