Persistant Channels???

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Alatyami
Posts: 3
Joined: Wed May 17, 2006 5:26 am

Persistant Channels???

Post by Alatyami »

I have been reading through the FAQs and the forums but haven't seen anything referencing the ability to have persistant channels. The server runs great but I want to be able to have five persistant channels. Right now who ever /join #channel first be default gets chan op, and I do not want that to happen.

Any kick in the right direction would be great!
Syzop
UnrealIRCd head coder
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Post by Syzop »

Services are what you want, they maintain channel state.. have op/voice/autokick lists, save the topic, etc..
Alatyami
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Joined: Wed May 17, 2006 5:26 am

Post by Alatyami »

Thansk for the kick .... on my way to services ....
Stealth
Head of Support
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Post by Stealth »

There is also a module somewhere that deops the first person in a channel. It is called joindeop, IIRC it is on the Unreal site. But services would be the best way to go.
Alatyami
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Joined: Wed May 17, 2006 5:26 am

Post by Alatyami »

Thanks for the tip Stealth, I'll look into that also.
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