Does unreal support web-based chat easily?

The UnrealIRCd team does not officially provide support for any services packages that you may be using or want to use. This forum is provided so the community can help each other with services issues.

Moderator: Supporters

Locked
tomsmith
Posts: 7
Joined: Wed Jul 05, 2006 9:42 am

Does unreal support web-based chat easily?

Post by tomsmith »

Our company want to develop a web-based chat room.And the server is
unreal or ircd-hybrid.
If i use cgiirc,i will install it to the apache server.Although it could bulid a
web-based chat room easily,but it can't suppot many users(Is it true?).
Because the web client need to visit ircd through apache server.
So i want to find a ircd with a little ability like web server.This ircd is a combination of ircd and web server .I want to know if unreal has ability to handle http response easily.
If unreal doesn't support this, is there some method to solve my problem
easily?

Thanks to everyone! :lol: :lol:
Jobe
Official supporter
Posts: 1180
Joined: Wed May 03, 2006 7:09 pm
Location: United Kingdom

Post by Jobe »

There is a pretty good Java based web client that requires the simple Java run-time being installed in the clients computer which is usually installed anyway.

It's called PJIRC and can be found at http://www.pjirc.com

If you would like to have a look at it on my site goto http://chat.invictachat.co.uk
Ron2K

Post by Ron2K »

It doesn't matter what ircd you use when you set up a web-based chat room. It's the client that you should be worrying about.
Jason
Posts: 570
Joined: Mon Jun 14, 2004 5:09 pm

Post by Jason »

UnrealIRCd 3.2.5 has built-in support for CGI:IRC host correction, if you are interested in using that client.
Why the hell can't my signature be empty?
"Your message contains too few characters."
tomsmith
Posts: 7
Joined: Wed Jul 05, 2006 9:42 am

Post by tomsmith »

Thanks to all!

Our leaders doesn't want to use java applet, activex and flash to develop
client.Because it need the user to install something like jre.They say the
web-based client just use html and script language.And the chat server uses the "server push" technique.The client connects the chat server directly.And we don't need a web server . Could "server push" solve our
problem?Does unreal support "server push"?

To Jobe1986:
But we don't want to use java applet client(because it needs JRE).

To Ron2k:
You say it doesn't matter what ircd you use when you set up a web-based chat room.
Does the unreal has the module to handle http response directly?Doesn't
i need to do a transform between http and irc proctocal?

To Jason:
Does it need a web server like apache?

Thanks again!
Stealth
Head of Support
Posts: 2085
Joined: Tue Jun 15, 2004 8:50 pm
Location: Chino Hills, CA, US
Contact:

Post by Stealth »

I'm sure http://cgiirc.sourceforge.net/ will be able to answer your questions about CGI:IRC

It requires a *NIX server with CGI support

It can be memory consuming, so be sure the server hosting has plenty of good stuff (RAM and processor)
tomsmith
Posts: 7
Joined: Wed Jul 05, 2006 9:42 am

Post by tomsmith »

Stealth wrote:I'm sure http://cgiirc.sourceforge.net/ will be able to answer your questions about CGI:IRC

It requires a *NIX server with CGI support

It can be memory consuming, so be sure the server hosting has plenty of good stuff (RAM and processor)
we don't want to user cgi:irc because its consuming .In other words,we want to write a module which implement the ability like cgi:irc with c language.And we put the module into unreal.Is it difficult?
It is said the web interface will be contained in unreal 3.3.Is it true?
Ron2K

Post by Ron2K »

tomsmith wrote:To Ron2k:
You say it doesn't matter what ircd you use when you set up a web-based chat room.
Does the unreal has the module to handle http response directly?Doesn't
i need to do a transform between http and irc proctocal?
No. That's the client's responsibility.
tomsmith wrote:It is said the web interface will be contained in unreal 3.3.Is it true?
As far as I know, the web based interface will be used for configuration purposes only.
tomsmith
Posts: 7
Joined: Wed Jul 05, 2006 9:42 am

Post by tomsmith »

Ron2K wrote:
tomsmith wrote:To Ron2k:
You say it doesn't matter what ircd you use when you set up a web-based chat room.
Does the unreal has the module to handle http response directly?Doesn't
i need to do a transform between http and irc proctocal?
No. That's the client's responsibility.
tomsmith wrote:It is said the web interface will be contained in unreal 3.3.Is it true?
As far as I know, the web based interface will be used for configuration purposes only.
Thanks!
unreal and ircd-hybrid,which is better?
I have read the code of them for 2 days.But i found unreal is harder to unstand than ircd-hybrid.Pehaps because unreal also supports windows and its module is too much.
What about ircd-hybrid?
tomsmith
Posts: 7
Joined: Wed Jul 05, 2006 9:42 am

Post by tomsmith »

And we are the biggest web site about youth in one country.Maybe we
will need 1000 class chatroom at the same time.And the total users could
reach 50000.
Could cgi:irc support so many people?I have a doubt with it.
How could i solve this problem?
Locked