i need to recompile my Unreal so i can enable the nofakelag; option for specific users (bot that i made
i downloaded the Linux unreal and got the source from that as the source didnt seem to be in the Win32 Build
heres my version info: Unreal3.2.5. [Windows Server 2003 Service Pack 1=2308]
-
zlib 1.2.3
-libcurl/7.15.3 c-ares/1.3.0
-
NAMESX SAFELIST HCN MAXCHANNELS=100 CHANLIMIT=#:100 MAXLIST=b:60,e:60,I:60 NICKLEN=30 CHANNELLEN=32 TOPICLEN=307 KICKLEN=307 AWAYLEN=307 MAXTARGETS=20 WALLCHOPS are supported by this server
WATCH=128 SILENCE=15 MODES=12 CHANTYPES=# PREFIX=(qaohv)~&@%+ CHANMODES=beI,kfL,lj,psmntirRcOAQKVCuzNSMTG NETWORK=All-Out-Hosting CASEMAPPING=ascii EXTBAN=~,cqnr ELIST=MNUCT STATUSMSG=~&@%+ EXCEPTS INVEX are supported by this server
CMDS=KNOCK,MAP,DCCALLOW,USERIP are supported by this server
my compiler is MVC++ 2003
i changed the lines:
#undef FAKELAG_CONFIGURABLE
to
#define FAKELAG_CONFIGURABLE
and
#undef NO_FAKE_LAG_FOR_LOCOPS
to
#define NO_FAKE_LAG_FOR_LOCOPS
so i go to command prompt and type in: nmake -f makefile.win32 and everything compiles fine
then i upload the new wircd.exe and unreal.exe to box and when i run the service i get this error:
* Loading IRCd configuration ..
* unrealircd.conf:40: loadmodule modules/commands.dll: failed to load: The specified procedure could not be found.
[error] IRCd configuration failed to load
i didnt change much at all... so i dont see what would be causeing the problem, perhaps i am not compiling correctly?
yes i have read the doc/faq