Compiling with ZIP links on win32, 3.2.5

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Nightma12
Posts: 4
Joined: Fri Sep 22, 2006 7:22 pm

Compiling with ZIP links on win32, 3.2.5

Post by Nightma12 »

Heya,

I searched a the forums and found problems rather similer to mine, but most of them appeared to be about the symbols file, which didnt really help =/

Anyway, im trying to compile my IRCd with zip links, ive downloaded the zip from http://vulnscan.org/unrealwin32dev/, and extracted to C:\Dev, so that i could copy + paste the thing from compileing_win32.txt :P

anyway, my irc compiles fine without ZIP links, but if i try to compile with them i get this


LINK : warning LNK4075: ignoring '/MAPINFO:LINES' due to '/INCREMENTAL' specific
ation
Standard version built

my compiler is Visual Studio 2003, ive tried compiling the symbols file but it didnt make any difference

EDIT: heres what im typing into Visual Studio command line:

nmake -f makefile.win32 USE_ZIPLINKS=1 ZLIB_INC_DIR="c:\dev\zlib" ZLIB_LIB_DIR="c:\dev\zlib\dll32"
Syzop
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Re: Compiling with ZIP links on win32, 3.2.5

Post by Syzop »

Nightma12 wrote:LINK : warning LNK4075: ignoring '/MAPINFO:LINES' due to '/INCREMENTAL' specific
ation
Standard version built
This is no error.
anyway, my irc compiles fine without ZIP links, but if i try to compile with them ..
Maybe this is your problem.. if you first compile the whole unreal, and then try to compile again it will see it as "already compiled" (win32 isn't as smart as *NIX :P), and not much happens (just linking of the exe or so).

Solution: Either directly compile with ziplinks on a freshly extracted source, OR... just run 'nmake -f makefile.win32 clean' and then re-run your nmake -f makefile.win32 USE_ZIPLINKS etc etc command :P.
wax
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Post by wax »

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