Getting Problem in jointhrottle setup

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CuteBangla
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Getting Problem in jointhrottle setup

Post by CuteBangla » Thu Nov 30, 2006 8:05 pm

******@r2d2:/home/*****/Unreal3.2> make custommodule MODULEFILE=jointhrottle
cd src; make 'CFLAGS=-I../include -I/home/******/Unreal3.2/extras/regexp/include -I/home/******/Unreal3.2/extras/c-ares/include -L../extras/c-ares/lib -pipe -g -O2 -funsigned-char -fno-strict-aliasing -export-dynamic ' 'CC=gcc' 'IRCDLIBS=-lcrypt -L/home/******/Unreal3.2/extras/regexp/lib -ltre -lcares' 'LDFLAGS=' 'IRCDMODE=711' 'RES=' 'BINDIR=/home/******/Unreal3.2/src/ircd' 'INSTALL=/usr/bin/install' 'INCLUDEDIR=../include' 'IRCDDIR=/home/******/Unreal3.2' 'RM=/bin/rm' 'CP=/bin/cp' 'TOUCH=/usr/bin/touch' 'SHELL=/bin/sh' 'STRTOUL=' 'CRYPTOLIB=' 'CRYPTOINCLUDES=' 'URL=' MODULEFILE=jointhrottle 'EXLIBS=' custommodule
cd modules; make 'CFLAGS=-I../include -I/home/******/Unreal3.2/extras/regexp/include -I/home/******/Unreal3.2/extras/c-ares/include -L../extras/c-ares/lib -pipe -g -O2 -funsigned-char -fno-strict-aliasing -export-dynamic ' 'CC=gcc' 'IRCDLIBS=-lcrypt -L/home/******/Unreal3.2/extras/regexp/lib -ltre -lcares' 'LDFLAGS=' 'IRCDMODE=711' 'BINDIR=/home/******/Unreal3.2/src/ircd' 'INSTALL=/usr/bin/install' 'INCLUDEDIR=../include' 'IRCDDIR=/home/******/Unreal3.2' 'MANDIR=' 'RM=/bin/rm' 'CP=/bin/cp' 'TOUCH=/usr/bin/touch' 'RES=' 'SHELL=/bin/sh' 'STRTOUL=' 'CRYPTOLIB=' 'CRYPTOINCLUDES=' 'URL=' MODULEFILE=jointhrottle 'EXLIBS=' custommodule
gcc -I../include -I/home/******/Unreal3.2/extras/regexp/include -I/home/******/Unreal3.2/extras/c-ares/include -L../extras/c-ares/lib -pipe -g -O2 -funsigned-char -fno-strict-aliasing -export-dynamic -fPIC -DPIC -shared -DDYNAMIC_LINKING -o jointhrottle.so jointhrottle.c
jointhrottle.c:53: warning: `ERR_TOOMANYJOINS' redefined
../include/numeric.h:132: warning: this is the location of the previous definition
will anyone help me out ??
i failed to install jointhrottle module

Syzop
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Post by Syzop » Thu Nov 30, 2006 8:33 pm

ChannelMode +j (join throttle) is already implemented in Unreal itself since 3.2.3. Seeing you're already using such a "new" version, there's no need to install this module (plus it won't work) ;p

CuteBangla
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Post by CuteBangla » Thu Nov 30, 2006 8:55 pm

Syzop wrote:ChannelMode +j (join throttle) is already implemented in Unreal itself since 3.2.3. Seeing you're already using such a "new" version, there's no need to install this module (plus it won't work) ;p
ups
thanks Syzop for your such a quick reply.

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