8:14pm Mode change by Phoenix: +b nq:*!*@*
8:14pm Mode change by Phoenix: -b nq:*!*@*
[20:14] <Phoenix> That was not supposed to work...
I once thought
+b/e/I ~[extban]:[nick!username@host]/[channel]/[realname]
was all the bans. But then...
+b +nick!username@host
+b nick!username@IP/range
+b nq:nick!ident@host
...I found more stuff. Testing every character combo to see what it does would take ages, so could someone write a complete guide on the darn things? More ways to ban/except/invite just keep popping up.
Heck knows what +I ~nq:nick!username@host does, since chmode i doesn't affect nickchanging or speaking
A guide to ALL ban modes/extbans/banmasks needed
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You just didn't read it closely. Note the importance of the ~ for extbans. It is missing in your examples. Also: Your ban examples are valid. They are just not valid extbans. Since : is not a valid nick character, those bans will just never match.
Why the hell can't my signature be empty?
"Your message contains too few characters."
"Your message contains too few characters."
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Ahh, I never thought it would let you put in a : as a character in the nick matching bit. That makes a lot of my questions go away.
Mode change by Phoenix: +I ~n:*!*@*
^What exactly will that do?
Mode change by Phoenix: +I ~c:@#anotherchannel
^That should let a user with @ or higher in #anotherchannel into this one when it is invite only, but alas it did not work. Why did it not work?
Mode change by Phoenix: +I ~n:*!*@*
^What exactly will that do?
Mode change by Phoenix: +I ~c:@#anotherchannel
^That should let a user with @ or higher in #anotherchannel into this one when it is invite only, but alas it did not work. Why did it not work?
As far as i know and understand extended bans are just that, extensions to ban and ban exceptions which i believe does not include invite exceptions.
I may be wrong though.
Although the documentation at http://www.vulnscan.org/UnrealIRCd/unre ... e_bantypes doesnt suggest anything about including +I's only +b's and +e's
I may be wrong though.
Although the documentation at http://www.vulnscan.org/UnrealIRCd/unre ... e_bantypes doesnt suggest anything about including +I's only +b's and +e's
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