i linked a new server to my existing server, and ive noticed that somtimes g(z)lines are set on server A, but not on server B.
if a user is zlined by my bopm on server A, sometimes they can reconnect on server B. if i do a stats g on server A, i see all the g(z)lines i should. if i do stats g on server B, only some of the g(z)lines are there.
any ideas?
Last edited by benny on Sat Apr 28, 2007 7:57 am, edited 1 time in total.
TOffset means that servers time has been adjusted by Unreal. You might want to ensure that server has the correct system time, because 56000 seconds is over 12 hours!
On my network ive got servers in the US and servers in the UK both linked together, im guessing what may be causing the offset issue is your VPS is saying its time is one thing and saying its from another timezone where that isnt the time.
I may be wrong on that but as long as the servers clock is set to local time for the timezone its in all should be fine.