./Config problem

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niceguy
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Joined: Wed May 19, 2004 12:46 am

./Config problem

Post by niceguy »

im running red hat 7.3 and get this error on ./Config
./configure --enable-nospoof --enable-hub --enable-prefixaq --with-listen=5 --with-dpath=/home/niceguy/Unreal3.2 --with-spath=/home/niceguy/Unreal3.2/src/ircd --with-nick-history=2000 --with-sendq=3000000 --with-bufferpool=18 --with-hostname=ircd1.dalihosting.com --with-permissions=0600 --with-fd-setsize=1024 --enable-dynamic-linking
checking for gcc... gcc
checking for C compiler default output... configure: error: C compiler cannot create executables
codemastr
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Post by codemastr »

Sounds like your compiler is broken.
-- codemastr
jewles
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Post by jewles »

gotta love that RedHat Package Manager (RPMs)
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null
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Post by null »

I saw that same error trying to compile Unreal on FreeBSD once... think it had something to do with the environmental variables I had set.
aquanight
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Post by aquanight »

I tried to compile on coLinux + Debian 3.0-something. I did 'apt-get install gcc' and when I ran ./Config, the same error appeared.

Anyone got an idea?
AngryWolf
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Post by AngryWolf »

Yup, config.log.
jewles
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Post by jewles »

would be easier just to fix the compiler...
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w00t
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Post by w00t »

fdisk...

hell, it'd give him a chance to rm -rf / ;)

(note: Don't do that unless you know what it does.)

Let's see how many people do it anyway, as a case study.
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aquanight
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Post by aquanight »

Actually, on that system, I fixed with this command sequence:

Remember, this is coLinux / Debian 3.0

Code: Select all

# must do this as root!
apt-get install gcc-3.0 #(or something like that)
rm gcc
ln gcc gcc-3.0
su <ircd user> # and login
cd ~/Unreal
make clean
./Config
make
Unreal compiled beautifully and successfully runs! (Can you believe this? The *nix version running on Windows? :D / :P / ;) ) Though, libcurl was disabled, but that's another story... probably just some package I missed... :roll:
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Post by AngryWolf »

To jewles: Yes, that's what I was talking about too, but actually to fix the compiler it would be helpful to know what the problem is with it. The log file may tell the answer.
cumlealem
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Post by cumlealem »

hi

i'm use unrealircd 3.2 , everyone if want to multijoin ,(using proxy) join my server (a lot of bots ) . i want to block for this still join my server. (proteced proxy entry)


best regards
aquanight
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Post by aquanight »

First of all, I cannot understand of word of that. Second, did you intend to push "New Topic" :P ?
w00t
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Post by w00t »

http://ircdefender.sourceforge.net

Try that, it seems to do the trick.

Scans for open proxies, unauthorised cgiircs, etc etc.
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jewles
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Post by jewles »

well, if the compiler is at fault, why is it that unreal support that needs to assist in helping to solve it?
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Syzop
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Post by Syzop »

Yeah I think enough has been covered here.. and it's even going to an entirely different subject because of cumlealem's post ;).
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