What can we clean after compilation and run of Unreal 3.2.7

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efka
Posts: 1
Joined: Fri Feb 01, 2008 2:19 am

What can we clean after compilation and run of Unreal 3.2.7

Post by efka »

Hello,

I was just thinking if I could delete the "extras/" folder when I finished the installation of Unreal 3.2.7

and maybe something else ? I would like to recover as much space as possible

Thanks in advance
Stealth
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Re: What can we clean after compilation and run of Unreal 3.2.7

Post by Stealth »

If you wish to clean as much as possible from an Unreal installation, do these things:
  1. In ./Config when asked "What directory are all the server configuration files in?" specify a different directory (most people change it to /home/youruser/Unreal)
  2. In ./Config, when asked "What is the path to the ircd binary including the name of the binary?" specify a binary location in the directory you specified for the last question (for example, /home/youruser/Unreal/bin/ircd)
  3. Compile Unreal
  4. Compile 3rd party modules you would like to use
  5. Run make install
  6. You may remove the whole Unreal3.2.7 src directory if you please, as well as m*.so from the installation directory if you're just loading commands.so and cloak.so (be sure not to remove 3rd party modules you wish to use!)
NOTE: Removing the Unreal source files will remove the ability to compile any additional modules, so be sure you've compiled the ones you want before doing so!
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