Unrealircd Instance gets killed immediately after rehash

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thha
Posts: 2
Joined: Fri May 02, 2008 2:26 pm

Unrealircd Instance gets killed immediately after rehash

Post by thha »

Hi guys n' girls!

I've got a strange and stupid problem. Everytime I rehash my UnrealIRCD 3.2.7 the instance of it get's killed.

The logs don't show anything, except the starting line of the ircd.
[Fri May 2 16:26:06 2008] - TIME SYNCH: timeserver=1209737483, our=1209745566, offset = -8083 [old offset: -8079]
Here's my config file (I replaced the original domain with domain.com):
loadmodule "src/modules/commands.so";
loadmodule "src/modules/f_staticcloak.so";
loadmodule "src/modules/m_onlyopersjoin.so";

me
{
name "domain.com";
info "IRC Network";
numeric 1;
};

admin {
"test;
};

/*
* iNCLUDES start
*/
include "conf/classes.conf";
include "conf/allowed.conf";
include "conf/listen.conf";
include "conf/links.conf";
include "conf/vhosts.conf";
include "conf/opers.conf";
/*
* INCLUDES stop here
*/

ulines { /* ONLY SERVICES */
services.domain.com;
stats.domain.com;
};

drpass {
restart "123";
die "456";
};

log "ircd.log" {
maxsize 5MB;
flags {
errors;
spamfilter;
kline;
tkl;
};
};

include "aliases/anope.conf";

ban nick {
mask "*S*e*r*v*";
reason "not allowed";
};

set {
network-name "DoMain";
default-server "domain.com";
services-server "services.domain.com";
stats-server "stats.domain.com";
help-channel "#help";
hiddenhost-prefix "camping";
static-cloak "user.domain.com";
/* cloak-keys {
"asdfasdf";
"qwerqwer";
"zuiozuio";
};
on-oper host */
hosts {
local "locop.domain.com";
global "ircop.domain.com";
coadmin "coadmin.domain.com";
admin "admin.domain.com";
servicesadmin "csops.domain.com";
netadmin "netadmin.domain.com";
host-on-oper-up "yes";
};
};

set {
allowed-nickchars {
latin1;
};
kline-address "[email protected]";
modes-on-connect "+xiw";
modes-on-oper "+xwgs";
restrict-usermodes "Gs";
restrict-channelmodes "G";
oper-auto-join "#ircop";
options {
hide-ulines;
show-connect-info;
allow-part-if-shunned;
flat-map;
fail-oper-warn;
};
dns {
nameserver 127.0.0.1;
timeout 2s;
retries 2;
};
static-quit "Client dropped connection!";
static-part "Client dropped channel!";

maxchannelsperuser 20;
anti-spam-quit-message-time 10s;

//oper-only-stats "goOwpkfGsMRUEelLCXzdD";
oper-only-stats "*";

throttle {
connections 100;
period 60s;
};

anti-flood {
nick-flood 4:60; /* 3 nickchanges per 60 seconds (the default) */
};

/* Spam filter */
spamfilter {
ban-time 1d; /* default duration of a *line ban set by spamfilter */
ban-reason "Spam/Advertising"; /* default reason */
virus-help-channel "#help"; /* channel to use for 'viruschan' action */
};
};
If you need more information, just ask. I really don't know what I am doing wrong. On my local PC the Windows Version of the IRCD works without any problems using this configuration.

Thanks for your help.

Yours
Tom
Syzop
UnrealIRCd head coder
Posts: 2179
Joined: Sat Mar 06, 2004 8:57 pm
Location: .nl
Contact:

Re: Unrealircd Instance gets killed immediately after rehash

Post by Syzop »

Chances are that it's crashing on rehash.
Try running without this in your conf:
loadmodule "src/modules/f_staticcloak.so";
loadmodule "src/modules/m_onlyopersjoin.so";
In other words, without loading any 3rd party modules, and see if that helps.
If you then still crash (without the 3rd party modules) then you can report the crash at http://bugs.unrealircd.org/ (in that case, also include the output of './unreal backtrace' on the shell so we can help).
If you don't crash without those modules, then there's a bug in an unofficial module, and you should contact the author of that module
thha
Posts: 2
Joined: Fri May 02, 2008 2:26 pm

Re: Unrealircd Instance gets killed immediately after rehash

Post by thha »

Ok. I'll try that.

Thank you very much.
Nightwatch
Posts: 1
Joined: Mon Nov 02, 2009 11:58 pm

Re: Unrealircd Instance gets killed immediately after rehash

Post by Nightwatch »

I had the same issues and removed

loadmodule "src/modules/f_staticcloak.so";

and it loaded and stayed up fine after that.
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