Build/Compile dependencies

These are old archives. They are kept for historic purposes only.
Post Reply
Hello71
Posts: 3
Joined: Thu Sep 23, 2010 9:09 pm

Build/Compile dependencies

Post by Hello71 »

What are the exact build dependencies for UnrealIRCd 3.2.8.1 (latest version) on *nix? Extra points if you specify what packages are needed for SSL.

Edit: I've already searched in the UnrealIRCd docs, the FAQ, these instructions, and Googled it.
Last edited by Hello71 on Fri Feb 25, 2011 2:24 am, edited 1 time in total.
katsklaw
Posts: 1124
Joined: Sun Apr 18, 2004 5:06 pm
Contact:

Re: Build/Compile dependencies

Post by katsklaw »

Just run ./Config and it will tell you what's missing.
Hello71
Posts: 3
Joined: Thu Sep 23, 2010 9:09 pm

Re: Build/Compile dependencies

Post by Hello71 »

I'm able to compile UnrealIRCd; I'm asking this because I want to create a Debian package for it.
katsklaw
Posts: 1124
Joined: Sun Apr 18, 2004 5:06 pm
Contact:

Re: Build/Compile dependencies

Post by katsklaw »

It seems to me that would be a very bad idea. Unreal is already packaged in a manner the development team wishes it to be. Even with good intentions, your package would still be viewed in my humble opinion as a modified version. Not to mention support and a potential repeat of backdoors etc ...

As-is, Unreal is already easy to install. I really don't see a need for any port/deb/pkg of any sort. Larger, more complex applications are fine as ports/pkgs and even as portable binaries.I just don't see Unreal's 3 step install process as taxing enough considering the logistical and support nightmare that could spawn.


Just my opinion.
Hello71
Posts: 3
Joined: Thu Sep 23, 2010 9:09 pm

Re: Build/Compile dependencies

Post by Hello71 »

"a modified version" which is still, nonetheless, permitted as per the GPL on which this software is licensed by.
katsklaw
Posts: 1124
Joined: Sun Apr 18, 2004 5:06 pm
Contact:

Re: Build/Compile dependencies

Post by katsklaw »

Hello71 wrote:"a modified version" which is still, nonetheless, permitted as per the GPL on which this software is licensed by.
Indeed, but we do not support modified versions and your users will run here for support first since it's still Unreal, it'll easily get confused as an "Official Release". As you can see, this topic is already getting complicated. :(
Post Reply