problem with flags on unreal

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cheiron
Posts: 74
Joined: Sun May 29, 2011 6:17 pm

problem with flags on unreal

Post by cheiron »

I use the old flag system as opposed the new version but i have found that can_override (v) does not work on the old flag system... I am using unreal 3.2.8.1 with anope 1.8.5

any idea why despite having all the flags.. its not working correctly please as i dont really want to have to go an edit all the oper blocks to the new flags if i can help it.
oper Cheiron {
class opers;
from {
userhost *@*;
};
password "xxxxxxxxxxx";
flags oOCAaNrRDhgwnGcLkKbBzZtvqHWXd;
swhois "is cqchat owner";
snomask CcefFGjknNoqsSv;

};
Stealth
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Location: Chino Hills, CA, US
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Re: problem with flags on unreal

Post by Stealth »

Old flags worked perfectly for me:

Code: Select all

oper TempTest {
  class opers;
  from {
    userhost *@*;
  };
  password "yourface";
  flags oOCAaNrRDhgwnGcLkKbBzZtvqHWXd;
  swhois "is testing something";
  snomask CcefFGjknNoqsSv;
};
are you sure you don't have any duplicate blocks and you rehashed and re-opered after changing any blocks?
katsklaw
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Joined: Sun Apr 18, 2004 5:06 pm
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Re: problem with flags on unreal

Post by katsklaw »

Im curious as to what specifically isn't working. Saying can_override isn't working is rather vague considering there is more that an oper can't do than can, even with overrides.
cheiron
Posts: 74
Joined: Sun May 29, 2011 6:17 pm

Re: problem with flags on unreal

Post by cheiron »

ok. lets start with the can_override flag then..

i have no duplicates on the oper block against my name. we did some testing as a training session yesterday and with a room marked +i (invite) i could not enter it without either sajoining myself to it or manually typing /invite <mynick> <channelname>

we set some bans using various masks... again, i could not enter the channel until the ban was removed or i sajoined myself.

this was using the old oper flag style as shown on my first post.
cheiron
Posts: 74
Joined: Sun May 29, 2011 6:17 pm

Re: problem with flags on unreal

Post by cheiron »

Both my bots have the same flags as me, but again.. they are all different named opers and connecting from userhost *@*
Stealth
Head of Support
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Re: problem with flags on unreal

Post by Stealth »

i have no duplicates on the oper block against my name. we did some testing as a training session yesterday and with a room marked +i (invite) i could not enter it without either sajoining myself to it or manually typing /invite <mynick> <channelname>
This is normal. It is a safeguard in Unreal so opers know they are banned or otherwise restricted from joining a channel. If I remember correctly there is a pre-compile option to disable this but it is not recommended to do so.
katsklaw
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Re: problem with flags on unreal

Post by katsklaw »

There is a config option. You need to use the -advanced switch to get to it.
cheiron
Posts: 74
Joined: Sun May 29, 2011 6:17 pm

Re: problem with flags on unreal

Post by cheiron »

so basically then, by simply being able to invite myself to a channel and then joining it without needing chanserv access means the can_overrride flag is actually working then yes ?
Stealth
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Posts: 2085
Joined: Tue Jun 15, 2004 8:50 pm
Location: Chino Hills, CA, US
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Re: problem with flags on unreal

Post by Stealth »

Yes.
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