Can we block users texts in any channel and private whom are not registered their nicknames in the server when they entered.
Thank You.
New Feature
For channels, there is Cmode +M: A registered nickname (+r) is required to talk. You could easily force this Channel Mode on all channels.
For private messages, there is Usermode +R, which you can force too.
Or you just force all Channels to be +R (requires a registered nickname to join). Maybe that would aready be enough?
For private messages, there is Usermode +R, which you can force too.
Or you just force all Channels to be +R (requires a registered nickname to join). Maybe that would aready be enough?
Last edited by Dukat on Sat Jul 31, 2004 3:47 pm, edited 1 time in total.
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DeadNotBuried
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Not without source modification. Which isn't supported. And I doubt this "feature" would have much support, especially since it can already be done via modes.
-ChatSpike IRC Network [http://www.chatspike.net]
-Denora Stats [http://denora.nomadirc.net]
-Omerta [http://www.barafranca.com]
-Denora Stats [http://denora.nomadirc.net]
-Omerta [http://www.barafranca.com]
Well, IMHO you'd best find someone to code it for you. Perhaps pay codemastr or syzop...
-ChatSpike IRC Network [http://www.chatspike.net]
-Denora Stats [http://denora.nomadirc.net]
-Omerta [http://www.barafranca.com]
-Denora Stats [http://denora.nomadirc.net]
-Omerta [http://www.barafranca.com]
No. And this thread has been fully discussed, it's possible to block stuff like you asked by features build into unreal.
Obviously you can create your own module, but that's another question, which could be asked in the module section.
If you just take a look at privdeaf (unrealircd.com -> modules) you can tweak it in no-time... but this DOES REQUIRE A BRAIN! (== be a coder, know how to look in a projects' source/include files to get the info you need, and don't be lazy).
Obviously you can create your own module, but that's another question, which could be asked in the module section.
If you just take a look at privdeaf (unrealircd.com -> modules) you can tweak it in no-time... but this DOES REQUIRE A BRAIN! (== be a coder, know how to look in a projects' source/include files to get the info you need, and don't be lazy).