A friend and I have a network that works running UnrealIRCd 3.2.1. He has WinXP - Pro, I have WinXP - Home, but when we link the servers.. he is unable to see the channels that are on my server, but I can see his. We have tried everything that we could think of, and I didn't see anything in the docs about it. I tried to do a search on the forums, but no results were found.. and the FAQ page is unresponsive at the moment.
Could this be in the configuration setup? Thanks in advance for any help you can provide.
link atlantis.neospex.co.uk - (his server)
{
username *;
hostname 68.172.176.254;
bind-ip *;
port 8099;
password-connect "*****";
password-receive "*****";
hub *;
options {autoconnect; };
class servers;
};
link utopia.neospex.co.uk - (my server)
{
username *;
hostname 62.254.55.136;
bind-ip *;
port 8099;
password-connect "*****";
password-receive "*****";
hub *;
options {autoconnect; };
class servers;
};
If you need any further information.. plz let me know.. and again.. thanks for your help in advance.
Network Sync Problems
-
Ron2K
Once the FAQ page works for you again, take a look at this:
http://www.vulnscan.org/UnrealIrcd/faq/#67
http://www.vulnscan.org/UnrealIrcd/faq/#67
The FAQ page actually has a named anchor with the label "67":
What you are saying only seem to happen in older versions of Internet Explorer. See the FAQ links (Was: @Syzop) topic.<a name=67>Linking - (sync) Possible negative TS split at link server.blah.net (1078875430 - 1078875478 = -48)</a>