Logging Conversation...

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X-Fe@R
Posts: 2
Joined: Thu Nov 11, 2004 1:49 pm

Logging Conversation...

Post by X-Fe@R »

Good day,

We are using UnrealIRCD in a work environment where employees of a helpdesk can chat together about what's up/down and much more.

Right now, our sysadmin found people using the chat for bad usage and asked me to change the logging on the server. But to be honest, I am not sure how to do it. I've searched the forum without too much answers to this.

I am looking foward to log the conversation of the Private Messages as well as the main channels. I know that for some people, it might be a break of privacy, but this is not me who requested it. It's coming from my managers...

I know that in the config, there is a place to state what we want to log. Here is what I currently have.

Code: Select all

log "ircd.log" {
	/* Delete the log file and start a new one when it reaches 2MB, leave this out to always use the 
	   same log */
	maxsize 2097152;
	flags {
		oper;
		kline;
		connects;
		server-connects;
		kills;
		errors;
		sadmin-commands;
		chg-commands;
		oper-override;
		spamfilter;
	};
};
Is there any other key I could add? Also, is it possible to state to Unreal to log these converstation in another file than ircd.log, for the conversation only?

Thanks for your help, it'll be greatly appreciated and have all a great day!
Ron2K

Post by Ron2K »

I believe that a third party module is available for this - search the Modules forum (where this post should be moved to IMHO).

You should carefully consider the ethical implications of this, however.
X-Fe@R
Posts: 2
Joined: Thu Nov 11, 2004 1:49 pm

Post by X-Fe@R »

Thank you for your answer.

As for the ethical implication, in our office, we used to have ConferenceRoom as a server and they were logging everything. Our chat is supposed only to be used for work related stuff and the sysadmins of the network noticed that people were using it for other purposes that are very *not* corporate... and this is how they want to monitor this. So, even though I would argue with my manager about this, they have done this for a long time and they will keep doing, even though I don't find the solution.

Thanks for your help, I'll search, and if someone knows exactly how to do it, your help is more than welcome

[EDIT]
I couldn't find anything related to this. Therefore, I'm guessing there was nothing developped for Unreal. It's weird thought that Unreal doesn't log the messages sent? We used to use ConferenceRoom as a server, but was really old and I proved to the sysadmin that Unreal was a lot more powerful... Is there anyone who would have any other clues about this?
jewles
Posts: 263
Joined: Thu Mar 11, 2004 7:41 pm
Location: Herndon, VA

Post by jewles »

regardless of who requested it doesn't change the fact that it is more or less immoral, if Private messages are such a problem don't use IRC! :) In a perfect would you might have been able to disable it. but meh...
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