[MOTD] Can this display on connection of server?

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DeadGaze
Posts: 6
Joined: Mon Jan 03, 2005 6:22 pm

[MOTD] Can this display on connection of server?

Post by DeadGaze »

First post here ;)

So be kind :p

I have installed 3.2.2 of Unreal and have had no problems other than small issues.

All of wich have been easily resolved by RTFM!

One thing i am overlooking or can find here either is this:

Is there a way to have the MOTD in my ircd.motd display on connect?

So when a user connects to the ircd they will see the text from the motd display after connection is established.


One quick comment for the coders of Unreal IRCd:
Absolutly fabulous work on this irc server!
Love the ease of config and adding Anope services was a snap ;)
Rock on!
Syzop
UnrealIRCd head coder
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Post by Syzop »

The contents of ircd.motd should be displayed on connect, unless:
- you forgot to rehash
- you have short motd (ircd.smotd), short motds are displayed on connect while ircd.motd is displayed upon /MOTD. If you don't have a short motd, then ircd.motd is displayed in both cases.
- you have a tld { } block with motd(/smotd) items that override the default motd(s), in that case edit the tld::motd (and/or tld::smotd) files instead.
- you hide motd on connect, but.. ;)
DeadGaze
Posts: 6
Joined: Mon Jan 03, 2005 6:22 pm

Post by DeadGaze »

not sure i understand the last comment about hiding my motd on connect... but thx for the suggestions ;)


Here is my tld block from unrealircd.conf:

Code: Select all

tld
 {
        mask *@*;
        motd "ircd.motd";
        rules "ircd.rules";
        };
I have naturaly done /rehash as server admin but the motd is not showing.
The motd does show whenever i do: /MOTD

but not on connect still....
Last edited by DeadGaze on Wed Jan 05, 2005 1:13 am, edited 1 time in total.
codemastr
Former UnrealIRCd head coder
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Post by codemastr »

DeadGaze wrote:not sure i understand the last comment about hiding my motd on connect... but thx for the suggestions ;)
I think he meant like, if you went into the code and removed the function that displayed the MOTD.
-- codemastr
DeadGaze
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Joined: Mon Jan 03, 2005 6:22 pm

Post by DeadGaze »

hmmm ... i guess i understand that
DeadGaze
Posts: 6
Joined: Mon Jan 03, 2005 6:22 pm

Post by DeadGaze »

i think im gonna go and read through the example.conf and see whats up... maybe ill get lucky and find the problem.
Syzop
UnrealIRCd head coder
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Post by Syzop »

Oh, yeah that was a bit unclear.
What I ment was that irc clients often have an option to hide the /motd on connect. (and with the 'but..' I ment.. 'but I assume you are not that stupid' ;p)
DeadGaze
Posts: 6
Joined: Mon Jan 03, 2005 6:22 pm

Post by DeadGaze »

you assume correctly :D

I am connected to a few networks and all show (display) the motd on connect ;)

Except for my server.
Syzop
UnrealIRCd head coder
Posts: 2179
Joined: Sat Mar 06, 2004 8:57 pm
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Post by Syzop »

What message do you get when you connect? (on your server)

You see no MOTD at all?
but do you also get 'MOTD file missing' somewhere in the output during connecting? (right after /lusers I think)

Could even double check that by doing something like '/debug @debug' on mIRC.
DeadGaze
Posts: 6
Joined: Mon Jan 03, 2005 6:22 pm

Post by DeadGaze »

:oops:

I was using a differnt irc script and double checked the settings... lol

i feel like a boob :p

all is good man... thx for the quick replys though :D
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